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-rw-r--r--src/render/Qt3DSRenderDataBuffer.cpp158
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diff --git a/src/render/Qt3DSRenderDataBuffer.cpp b/src/render/Qt3DSRenderDataBuffer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "render/Qt3DSRenderContext.h"
+#include "render/Qt3DSRenderDataBuffer.h"
+#include "render/Qt3DSRenderBaseTypes.h"
+#include "foundation/Qt3DSFoundation.h"
+
+namespace qt3ds {
+namespace render {
+
+ NVRenderDataBuffer::NVRenderDataBuffer(NVRenderContextImpl &context, NVFoundationBase &fnd,
+ size_t size, NVRenderBufferBindFlags bindFlags,
+ NVRenderBufferUsageType::Enum usageType,
+ NVDataRef<QT3DSU8> data)
+ : m_Context(context)
+ , m_Foundation(fnd)
+ , mRefCount(0)
+ , m_Backend(context.GetBackend())
+ , m_UsageType(usageType)
+ , m_BindFlags(bindFlags)
+ , m_BufferData(data)
+ , m_BufferCapacity(data.size())
+ , m_BufferSize(size)
+ , m_OwnsData(false)
+ , m_Mapped(false)
+ {
+ m_BufferHandle =
+ m_Backend->CreateBuffer(size, bindFlags, usageType, (const void *)m_BufferData.begin());
+ }
+
+ NVRenderDataBuffer::~NVRenderDataBuffer()
+ {
+ if (m_BufferHandle) {
+ m_Backend->ReleaseBuffer(m_BufferHandle);
+ }
+ m_BufferHandle = 0;
+
+ releaseMemory();
+ }
+
+ void NVRenderDataBuffer::releaseMemory()
+ {
+ // chekc if we should release memory
+ if (m_BufferData.size() && m_OwnsData) {
+ m_Foundation.getAllocator().deallocate(m_BufferData.begin());
+ }
+
+ m_BufferData = NVDataRef<QT3DSU8>();
+ m_OwnsData = false;
+ }
+
+ NVDataRef<QT3DSU8> NVRenderDataBuffer::MapBuffer()
+ {
+ // don't map twice
+ if (m_Mapped) {
+ qCCritical(INVALID_OPERATION, "Attempting to map a mapped buffer");
+ QT3DS_ASSERT(false);
+ }
+
+ QT3DSU8 *pData = (QT3DSU8 *)m_Backend->MapBuffer(
+ m_BufferHandle, m_BindFlags, 0, m_BufferSize,
+ NVRenderBufferAccessFlags(NVRenderBufferAccessTypeValues::Read
+ | NVRenderBufferAccessTypeValues::Write));
+
+ releaseMemory();
+ m_BufferData = toDataRef(const_cast<QT3DSU8 *>(pData), (QT3DSU32)m_BufferSize);
+ m_BufferCapacity = (QT3DSU32)m_BufferSize;
+ m_OwnsData = false;
+
+ // currently we return a reference to the system memory
+ m_Mapped = true;
+ return m_BufferData;
+ }
+
+ NVDataRef<QT3DSU8> NVRenderDataBuffer::MapBufferRange(size_t offset, size_t size,
+ NVRenderBufferAccessFlags flags)
+ {
+ // don't map twice
+ if (m_Mapped) {
+ qCCritical(INVALID_OPERATION, "Attempting to map a mapped buffer");
+ QT3DS_ASSERT(false);
+ }
+ // don't map out of range
+ if ((m_BufferSize < (offset + size)) || (size == 0)) {
+ qCCritical(INVALID_OPERATION, "Attempting to map out of buffer range");
+ QT3DS_ASSERT(false);
+ }
+
+ QT3DSU8 *pData =
+ (QT3DSU8 *)m_Backend->MapBuffer(m_BufferHandle, m_BindFlags, offset, size, flags);
+
+ releaseMemory();
+ m_BufferData = toDataRef(const_cast<QT3DSU8 *>(pData), (QT3DSU32)size);
+ m_BufferCapacity = (QT3DSU32)size;
+ m_OwnsData = false;
+
+ // currently we return a reference to the system memory
+ m_Mapped = true;
+ return m_BufferData;
+ }
+
+ void NVRenderDataBuffer::UnmapBuffer()
+ {
+ if (m_Mapped) {
+ // update hardware
+ m_Backend->UnmapBuffer(m_BufferHandle, m_BindFlags);
+ m_Mapped = false;
+ releaseMemory();
+ }
+ }
+
+ void NVRenderDataBuffer::UpdateBuffer(NVConstDataRef<QT3DSU8> data, bool ownsMemory)
+ {
+ // don't update a mapped buffer
+ if (m_Mapped) {
+ qCCritical(INVALID_OPERATION, "Attempting to update a mapped buffer");
+ QT3DS_ASSERT(false);
+ }
+
+ releaseMemory();
+
+ m_BufferData = toDataRef(const_cast<QT3DSU8 *>(data.begin()), data.size());
+ m_BufferCapacity = data.mSize;
+ m_OwnsData = ownsMemory;
+ // update hardware
+ m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, m_BufferCapacity, m_UsageType,
+ (const void *)m_BufferData.begin());
+ }
+}
+}