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Diffstat (limited to 'src/render/Qt3DSRenderDepthStencilState.cpp')
-rw-r--r-- | src/render/Qt3DSRenderDepthStencilState.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/render/Qt3DSRenderDepthStencilState.cpp b/src/render/Qt3DSRenderDepthStencilState.cpp new file mode 100644 index 0000000..3ea47e2 --- /dev/null +++ b/src/render/Qt3DSRenderDepthStencilState.cpp @@ -0,0 +1,91 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "foundation/Qt3DSAllocator.h" +#include "foundation/Qt3DSFoundation.h" +#include "foundation/Qt3DSBroadcastingAllocator.h" +#include "foundation/Qt3DSAtomic.h" +#include "EASTL/vector.h" +#include "render/Qt3DSRenderContext.h" +#include "render/Qt3DSRenderDepthStencilState.h" +#include "foundation/Qt3DSDataRef.h" + +namespace qt3ds { +namespace render { + + NVRenderDepthStencilState::NVRenderDepthStencilState( + NVRenderContextImpl &context, NVFoundationBase &fnd, bool enableDepth, bool depthMask, + NVRenderBoolOp::Enum depthFunc, bool enableStencil, + NVRenderStencilFunctionArgument &stencilFuncFront, + NVRenderStencilFunctionArgument &stencilFuncBack, + NVRenderStencilOperationArgument &depthStencilOpFront, + NVRenderStencilOperationArgument &depthStencilOpBack) + : m_Context(context) + , m_Foundation(fnd) + , mRefCount(0) + , m_Backend(context.GetBackend()) + , m_DepthEnabled(enableDepth) + , m_DepthMask(depthMask) + , m_DepthFunc(depthFunc) + , m_StencilEnabled(enableStencil) + , m_StencilFuncFront(stencilFuncFront) + , m_StencilFuncBack(stencilFuncBack) + , m_DepthStencilOpFront(depthStencilOpFront) + , m_DepthStencilOpBack(depthStencilOpBack) + { + // create backend handle + m_StateHandle = m_Backend->CreateDepthStencilState( + enableDepth, depthMask, depthFunc, enableStencil, stencilFuncFront, stencilFuncBack, + depthStencilOpFront, depthStencilOpBack); + } + + NVRenderDepthStencilState::~NVRenderDepthStencilState() + { + if (m_StateHandle) { + m_Context.StateDestroyed(*this); + m_Backend->ReleaseDepthStencilState(m_StateHandle); + } + } + + NVRenderDepthStencilState * + NVRenderDepthStencilState::Create(NVRenderContextImpl &context, bool enableDepth, + bool depthMask, NVRenderBoolOp::Enum depthFunc, + bool enableStencil, + NVRenderStencilFunctionArgument &stencilFuncFront, + NVRenderStencilFunctionArgument &stencilFuncBack, + NVRenderStencilOperationArgument &depthStencilOpFront, + NVRenderStencilOperationArgument &depthStencilOpBack) + { + return QT3DS_NEW(context.GetFoundation().getAllocator(), NVRenderDepthStencilState)( + context, context.GetFoundation(), enableDepth, depthMask, depthFunc, enableStencil, + stencilFuncFront, stencilFuncBack, depthStencilOpFront, depthStencilOpBack); + } +} +} |