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Diffstat (limited to 'src/render/Qt3DSRenderDrawable.h')
-rw-r--r-- | src/render/Qt3DSRenderDrawable.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/render/Qt3DSRenderDrawable.h b/src/render/Qt3DSRenderDrawable.h new file mode 100644 index 0000000..0f78aac --- /dev/null +++ b/src/render/Qt3DSRenderDrawable.h @@ -0,0 +1,54 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_QT3DS_RENDER_DRAWABLE_H +#define QT3DS_RENDER_QT3DS_RENDER_DRAWABLE_H +#include "Qt3DSRenderBaseTypes.h" + +namespace qt3ds { +namespace render { + class NVRenderDrawable + { + protected: + virtual ~NVRenderDrawable() {} + + public: + /** + * Draw using this object. + * offset is in num elements, not in number of bytes + * because the various different draw functions differ in what datatype + * offset is (gl drawarrays vs gl drawindexedarras). + */ + virtual void Draw(NVRenderDrawMode::Enum drawMode, QT3DSU32 count, QT3DSU32 offset) = 0; + }; +} +} + +#endif |