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Diffstat (limited to 'src/render/Qt3DSRenderPathFontSpecification.h')
-rw-r--r-- | src/render/Qt3DSRenderPathFontSpecification.h | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/src/render/Qt3DSRenderPathFontSpecification.h b/src/render/Qt3DSRenderPathFontSpecification.h new file mode 100644 index 0000000..dad3f6b --- /dev/null +++ b/src/render/Qt3DSRenderPathFontSpecification.h @@ -0,0 +1,165 @@ +/**************************************************************************** +** +** Copyright (C) 2015 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ #pragma once +#ifndef QT3DS_RENDER_PATH_FONT_SPECIFICATION_H +#define QT3DS_RENDER_PATH_FONT_SPECIFICATION_H +#include "foundation/Qt3DSVec2.h" +#include "foundation/Qt3DSRefCounted.h" +#include "foundation/Qt3DSAtomic.h" +#include "foundation/Qt3DSContainers.h" +#include "foundation/Qt3DSAllocatorCallback.h" +#include "foundation/StringTable.h" +#include "EASTL/string.h" +#include "render/backends/Qt3DSRenderBackend.h" + + namespace qt3ds +{ + namespace render { + + using namespace foundation; + + class NVRenderContextImpl; + class NVRenderPathRender; + class NVRenderPathFontItem; + + class NVRenderPathFontSpecification : public NVRefCounted + { + NVRenderContextImpl &m_Context; ///< pointer to context + NVFoundationBase &m_Foundation; ///< pointer to foundation + NVRenderBackend *m_Backend; ///< pointer to backend + volatile QT3DSI32 + mRefCount; ///< Using foundations' naming convention to ease implementation + + public: + /** + * @brief constructor + * + * @param[in] context Pointer to render context + * @param[in] fnd Pointer to foundation + * @param[in] fontName Name of font ( may include path + * ) + * + * @return No return. + */ + NVRenderPathFontSpecification(NVRenderContextImpl &context, NVFoundationBase &fnd, + CRegisteredString fontName); + + /// @NVRenderPathSpecification destructor + ~NVRenderPathFontSpecification(); + + // define refcount functions + QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation) + + /** + * @brief Load numGlyphs glyphs from specified font file + * + * @param[in] pathBase Base of path objects + * @param[in] fontName Name of font ( may include path + * ) + * @param[in] numGlyphs Glyph count + * @param[in] type type ( byte, int,... ) + * @param[in] charCodes character string + * + * @return No return + */ + virtual void LoadPathGlyphs(const char *fontName, NVRenderPathFormatType::Enum type); + + /** + * @brief Render a stencil fill pass for fonts + * + * @param[in] inPathFontSpec Pointer to NVRenderPathFontSpecification + * + * @return no return + */ + void StencilFillPathInstanced(NVRenderPathFontItem &inPathFontItem); + + /** + * @brief Render a cover fill pass for fonts + * + * @param[in] inPathFontSpec Pointer to NVRenderPathFontSpecification + * + * @return no return + */ + void CoverFillPathInstanced(NVRenderPathFontItem &inPathFontItem); + + /** + * @brief get type for font path set + * + * @return path font type + */ + NVRenderPathFormatType::Enum GetPathFontType() { return m_Type; } + + /** + * @brief get font glyph count + * + * @return get glyph count + */ + QT3DSU32 GetFontGlyphsCount() { return m_NumFontGlyphs; } + + /** + * @brief get spacing for char set + * + * @return spacing array + */ + QT3DSF32 GetEmScale() const { return m_EmScale; } + + /** + * @brief Get font name + * + * @return name set + */ + CRegisteredString GetFontName() const { return m_FontName; } + + private: + QT3DSU32 m_NumFontGlyphs; ///< glyph count of the entire font set + QT3DSF32 m_EmScale; ///< true type scale + NVRenderPathFormatType::Enum m_Type; ///< type ( byte, int,... ) + NVRenderPathTransformType::Enum m_TransformType; ///< transform type default 2D + CRegisteredString m_FontName; ///< Name of Font + NVRenderBackend::NVRenderBackendPathObject + m_PathRenderHandle; ///< opaque backend handle + + private: + /** + * @brief Get size of type + * + * @param[in] type type ( byte, int,... ) + * + * @return true if successful + */ + QT3DSU32 getSizeofType(NVRenderPathFormatType::Enum type); + + public: + static NVRenderPathFontSpecification * + CreatePathFontSpecification(NVRenderContextImpl &context, CRegisteredString fontName); + }; + } +} + +#endif |