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Diffstat (limited to 'src/render/Qt3DSRenderSampler.cpp')
-rw-r--r-- | src/render/Qt3DSRenderSampler.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/render/Qt3DSRenderSampler.cpp b/src/render/Qt3DSRenderSampler.cpp new file mode 100644 index 0000000..b02fc61 --- /dev/null +++ b/src/render/Qt3DSRenderSampler.cpp @@ -0,0 +1,84 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "foundation/Qt3DSAllocator.h" +#include "foundation/Qt3DSFoundation.h" +#include "foundation/Qt3DSBroadcastingAllocator.h" +#include "foundation/Qt3DSAtomic.h" +#include "foundation/Qt3DSDataRef.h" +#include "render/Qt3DSRenderContext.h" +#include "render/Qt3DSRenderSampler.h" + +namespace qt3ds { +namespace render { + + NVRenderTextureSampler::NVRenderTextureSampler( + NVRenderContextImpl &context, NVFoundationBase &fnd, + NVRenderTextureMinifyingOp::Enum minFilter, NVRenderTextureMagnifyingOp::Enum magFilter, + NVRenderTextureCoordOp::Enum wrapS, NVRenderTextureCoordOp::Enum wrapT, + NVRenderTextureCoordOp::Enum wrapR, NVRenderTextureSwizzleMode::Enum swizzleMode, + QT3DSF32 minLod, QT3DSF32 maxLod, QT3DSF32 lodBias, NVRenderTextureCompareMode::Enum compareMode, + NVRenderTextureCompareOp::Enum compareFunc, QT3DSF32 anisotropy, QT3DSF32 *borderColor) + : m_MinFilter(minFilter) + , m_MagFilter(magFilter) + , m_WrapS(wrapS) + , m_WrapT(wrapT) + , m_WrapR(wrapR) + , m_SwizzleMode(swizzleMode) + , m_MinLod(minLod) + , m_MaxLod(maxLod) + , m_LodBias(lodBias) + , m_CompareMode(compareMode) + , m_CompareOp(compareFunc) + , m_Anisotropy(anisotropy) + , m_Context(context) + , m_Foundation(fnd) + , mRefCount(0) + , m_Backend(context.GetBackend()) + , m_SamplerHandle(NULL) + { + // create backend handle + m_SamplerHandle = m_Backend->CreateSampler(); + + if (borderColor) { + m_BorderColor[0] = borderColor[0]; + m_BorderColor[1] = borderColor[1]; + m_BorderColor[2] = borderColor[2]; + m_BorderColor[3] = borderColor[3]; + } + } + + NVRenderTextureSampler::~NVRenderTextureSampler() + { + if (m_SamplerHandle) + m_Backend->ReleaseSampler(m_SamplerHandle); + } +} +} |