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Diffstat (limited to 'src/render/Qt3DSRenderSampler.h')
-rw-r--r-- | src/render/Qt3DSRenderSampler.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/src/render/Qt3DSRenderSampler.h b/src/render/Qt3DSRenderSampler.h new file mode 100644 index 0000000..77d3f00 --- /dev/null +++ b/src/render/Qt3DSRenderSampler.h @@ -0,0 +1,124 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_QT3DS_RENDER_SAMPLER_H +#define QT3DS_RENDER_QT3DS_RENDER_SAMPLER_H +#include "render/Qt3DSRenderBaseTypes.h" +#include "foundation/Qt3DSRefCounted.h" +#include "foundation/Qt3DSOption.h" +#include "foundation/Qt3DSAtomic.h" +#include "render/backends/Qt3DSRenderBackend.h" + +namespace qt3ds { +namespace render { + + class NVRenderContextImpl; + + class NVRenderTextureSampler + { + public: + NVRenderTextureMinifyingOp::Enum m_MinFilter; + NVRenderTextureMagnifyingOp::Enum m_MagFilter; + NVRenderTextureCoordOp::Enum m_WrapS; + NVRenderTextureCoordOp::Enum m_WrapT; + NVRenderTextureCoordOp::Enum m_WrapR; + NVRenderTextureSwizzleMode::Enum m_SwizzleMode; + QT3DSF32 m_MinLod; + QT3DSF32 m_MaxLod; + QT3DSF32 m_LodBias; + NVRenderTextureCompareMode::Enum m_CompareMode; + NVRenderTextureCompareOp::Enum m_CompareOp; + QT3DSF32 m_Anisotropy; + QT3DSF32 m_BorderColor[4]; + + /** + * @brief constructor + * + * @param[in] context Pointer to context + * @param[in] fnd Pointer to foundation + * @param[in] minFilter Texture min filter + * @param[in] magFilter Texture mag filter + * @param[in] wrapS Texture coord generation for S + * @param[in] wrapT Texture coord generation for T + * @param[in] wrapR Texture coord generation for R + * @param[in] swizzleMode Texture swizzle mode + * @param[in] minLod Texture min level of detail + * @param[in] maxLod Texture max level of detail + * @param[in] lodBias Texture level of detail bias (unused) + * @param[in] compareMode Texture compare mode + * @param[in] compareFunc Texture compare function + * @param[in] anisoFilter Aniso filter value [1.0, 16.0] + * @param[in] borderColor Texture border color float[4] (unused) + * + * @return No return. + */ + NVRenderTextureSampler( + NVRenderContextImpl &context, NVFoundationBase &fnd, + NVRenderTextureMinifyingOp::Enum minFilter = NVRenderTextureMinifyingOp::Linear, + NVRenderTextureMagnifyingOp::Enum magFilter = NVRenderTextureMagnifyingOp::Linear, + NVRenderTextureCoordOp::Enum wrapS = NVRenderTextureCoordOp::ClampToEdge, + NVRenderTextureCoordOp::Enum wrapT = NVRenderTextureCoordOp::ClampToEdge, + NVRenderTextureCoordOp::Enum wrapR = NVRenderTextureCoordOp::ClampToEdge, + NVRenderTextureSwizzleMode::Enum swizzleMode = NVRenderTextureSwizzleMode::NoSwizzle, + QT3DSF32 minLod = -1000.0, QT3DSF32 maxLod = 1000.0, QT3DSF32 lodBias = 0.0, + NVRenderTextureCompareMode::Enum compareMode = NVRenderTextureCompareMode::NoCompare, + NVRenderTextureCompareOp::Enum compareFunc = NVRenderTextureCompareOp::LessThanOrEqual, + QT3DSF32 anisotropy = 1.0, QT3DSF32 *borderColor = NULL); + + /** + * @brief destructor + * + */ + virtual ~NVRenderTextureSampler(); + + // define refcount functions + QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation) + + /** + * @brief get the backend object handle + * + * @return the backend object handle. + */ + NVRenderBackend::NVRenderBackendSamplerObject GetSamplerHandle() const + { + return m_SamplerHandle; + } + + private: + NVRenderContextImpl &m_Context; ///< pointer to context + NVFoundationBase &m_Foundation; ///< pointer to foundation + volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation + NVRenderBackend *m_Backend; ///< pointer to backend + NVRenderBackend::NVRenderBackendSamplerObject m_SamplerHandle; ///< opaque backend handle + }; +} +} + +#endif |