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Diffstat (limited to 'src/render/Qt3DSRenderVertexBuffer.h')
-rw-r--r-- | src/render/Qt3DSRenderVertexBuffer.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/src/render/Qt3DSRenderVertexBuffer.h b/src/render/Qt3DSRenderVertexBuffer.h new file mode 100644 index 0000000..914afe2 --- /dev/null +++ b/src/render/Qt3DSRenderVertexBuffer.h @@ -0,0 +1,124 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_QT3DS_RENDER_VERTEX_BUFFER_H +#define QT3DS_RENDER_QT3DS_RENDER_VERTEX_BUFFER_H +#include "foundation/Qt3DSOption.h" +#include "foundation/Utils.h" +#include "render/Qt3DSRenderDrawable.h" +#include "render/Qt3DSRenderDataBuffer.h" + +namespace qt3ds { +namespace render { + + // forward declaration + class NVRenderContextImpl; + + ///< Vertex buffer representation + class NVRenderVertexBuffer : public NVRenderDataBuffer + { + public: + /** + * @brief constructor + * + * @param[in] context Pointer to context + * @param[in] entries Vertex buffer attribute layout entries + * @param[in] size Size of the buffer + * @param[in] bindFlags Where to binf this buffer (e.g. vertex, index, ...) + * For OpenGL this should be a single + *value + * @param[in] usage Usage of the buffer (e.g. static, dynamic...) + * @param[in] data A pointer to the buffer data that is allocated by the + *application. + * + * @return No return. + */ + NVRenderVertexBuffer(NVRenderContextImpl &context, size_t size, QT3DSU32 stride, + NVRenderBufferBindFlags bindFlags, + NVRenderBufferUsageType::Enum usageType, NVDataRef<QT3DSU8> data); + + ///< destructor + virtual ~NVRenderVertexBuffer(); + + /** + * @brief return vertex data stride + * + * @return data stride. + */ + virtual QT3DSU32 GetStride() const { return m_Stride; } + + /** + * @brief get vertex count + * + * @return vertex count + */ + virtual QT3DSU32 GetNumVertexes() const + { + QT3DS_ASSERT((m_BufferCapacity % m_Stride) == 0); + return m_BufferCapacity / m_Stride; + } + + /** + * @brief bind the buffer bypasses the context state + * + * @return no return. + */ + void Bind() override; + + /** + * @brief get the backend object handle + * + * @return the backend object handle. + */ + NVRenderBackend::NVRenderBackendBufferObject GetBuffertHandle() const override + { + return m_BufferHandle; + } + + // this will be obsolete + const void *GetImplementationHandle() const override + { + return reinterpret_cast<void *>(m_BufferHandle); + } + + // No stride means that stride is calculated from the size of last entry found via entry + // offset + // Leaves this buffer temporarily bound. + static NVRenderVertexBuffer *Create(NVRenderContextImpl &context, + NVRenderBufferUsageType::Enum usageType, size_t size, + QT3DSU32 stride, NVConstDataRef<QT3DSU8> bufferData); + + private: + QT3DSU32 m_Stride; ///< veretex data stride + }; +} +} + +#endif |