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-rw-r--r--src/render/backends/gl/Qt3DSRenderBackendGL3.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp b/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp
index 49e7a34..cd90b25 100644
--- a/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp
+++ b/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp
@@ -430,7 +430,6 @@ namespace render {
if (inputAssembler->m_cachedShaderHandle != programID) {
GL_CALL_EXTRA_FUNCTION(glBindVertexArray(inputAssembler->m_VaoID));
- inputAssembler->m_cachedShaderHandle = programID;
QT3DS_FOREACH(idx, shaderAttribBuffer.size())
{
@@ -454,6 +453,9 @@ namespace render {
}
}
+ // Cache the program id after checking for errors
+ inputAssembler->m_cachedShaderHandle = programID;
+
// disable max possible used first
// this is currently sufficient since we always re-arrange input attributes from 0
for (QT3DSU32 i = 0; i < attribLayout->m_LayoutAttribEntries.size(); i++) {