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Diffstat (limited to 'src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h')
-rw-r--r-- | src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h b/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h new file mode 100644 index 0000000..e14111a --- /dev/null +++ b/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h @@ -0,0 +1,146 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_BACKEND_INPUT_ASSEMBLER_GL_H +#define QT3DS_RENDER_BACKEND_INPUT_ASSEMBLER_GL_H + +#include "foundation/Qt3DSFoundation.h" +#include "foundation/StringTable.h" +#include "foundation/Utils.h" +#include "render/Qt3DSRenderBaseTypes.h" + +namespace qt3ds { +namespace render { + + struct NVRenderBackendLayoutEntryGL + { + CRegisteredString m_AttribName; ///< must be the same name as used in the vertex shader + QT3DSU8 m_Normalize; ///< normalize parameter + QT3DSU32 m_AttribIndex; ///< attribute index + QT3DSU32 m_Type; ///< GL vertex format type @sa GL_FLOAT, GL_INT + QT3DSU32 m_NumComponents; ///< component count. max 4 + QT3DSU32 m_InputSlot; ///< Input slot where to fetch the data from + QT3DSU32 m_Offset; ///< offset in byte + }; + + ///< this class handles the vertex attribute layout setup + class NVRenderBackendAttributeLayoutGL + { + public: + ///< constructor + NVRenderBackendAttributeLayoutGL(NVDataRef<NVRenderBackendLayoutEntryGL> entries, + QT3DSU32 maxInputSlot) + : m_LayoutAttribEntries(entries) + , m_MaxInputSlot(maxInputSlot) + { + } + ///< destructor + ~NVRenderBackendAttributeLayoutGL(){} + + NVRenderBackendLayoutEntryGL *getEntryByName(CRegisteredString entryName) const + { + QT3DS_FOREACH(idx, m_LayoutAttribEntries.size()) + { + if (m_LayoutAttribEntries[idx].m_AttribName == entryName) + return &m_LayoutAttribEntries.mData[idx]; + } + return NULL; + } + + Option<NVRenderBackendLayoutEntryGL> getEntryByAttribIndex(QT3DSU32 attribIndex) const + { + QT3DS_FOREACH(idx, m_LayoutAttribEntries.size()) + { + if (m_LayoutAttribEntries[idx].m_AttribIndex == attribIndex) + return m_LayoutAttribEntries[idx]; + } + return Empty(); + } + + NVDataRef<NVRenderBackendLayoutEntryGL> + m_LayoutAttribEntries; ///< vertex attribute layout entries + QT3DSU32 m_MaxInputSlot; ///< max used input slot + }; + + ///< this class handles the input assembler setup + class NVRenderBackendInputAssemblerGL + { + public: + ///< constructor + NVRenderBackendInputAssemblerGL( + NVFoundationBase &fnd, NVRenderBackendAttributeLayoutGL *attribLayout, + NVConstDataRef<NVRenderBackend::NVRenderBackendBufferObject> buffers, + const NVRenderBackend::NVRenderBackendBufferObject indexBuffer, + NVConstDataRef<QT3DSU32> strides, NVConstDataRef<QT3DSU32> offsets, QT3DSU32 patchVertexCount) + : m_Foundation(fnd) + , m_attribLayout(attribLayout) + , m_VertexbufferHandles(buffers) + , m_IndexbufferHandle(indexBuffer) + , m_VaoID(0) + , m_cachedShaderHandle(0) + , m_PatchVertexCount(patchVertexCount) + { + QT3DSU32 *strideMem = (QT3DSU32 *)QT3DS_ALLOC(fnd.getAllocator(), strides.mSize * sizeof(QT3DSU32), + "BackendAttributeLayoutGL:m_strides"); + QT3DSU32 *offsetMem = (QT3DSU32 *)QT3DS_ALLOC(fnd.getAllocator(), strides.mSize * sizeof(QT3DSU32), + "BackendAttributeLayoutGL:m_strides"); + // copy offsets and strides + QT3DS_FOREACH(idx, strides.size()) + { + strideMem[idx] = strides.mData[idx]; + offsetMem[idx] = offsets.mData[idx]; + } + + m_strides = toDataRef(strideMem, strides.size()); + m_offsets = toDataRef(offsetMem, offsets.size()); + } + ///< destructor + ~NVRenderBackendInputAssemblerGL() + { + QT3DS_FREE(m_Foundation.getAllocator(), m_strides.mData); + QT3DS_FREE(m_Foundation.getAllocator(), m_offsets.mData); + }; + + NVFoundationBase &m_Foundation; ///< pointer to foundation + NVRenderBackendAttributeLayoutGL *m_attribLayout; ///< pointer to attribute layout + NVConstDataRef<NVRenderBackend::NVRenderBackendBufferObject> + m_VertexbufferHandles; ///< opaque vertex buffer backend handles + NVRenderBackend::NVRenderBackendBufferObject + m_IndexbufferHandle; ///< opaque index buffer backend handles + QT3DSU32 m_VaoID; ///< this is only used if GL version is greater or equal 3 + QT3DSU32 m_cachedShaderHandle; ///< this is the shader id which was last used with this object + QT3DSU32 m_PatchVertexCount; ///< vertex count for a single patch primitive + NVDataRef<QT3DSU32> m_strides; ///< buffer strides + NVDataRef<QT3DSU32> m_offsets; ///< buffer offsets + }; +} +} + +#endif |