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Diffstat (limited to 'src/render/backends/software/Qt3DSRenderBackendNULL.cpp')
-rw-r--r-- | src/render/backends/software/Qt3DSRenderBackendNULL.cpp | 588 |
1 files changed, 588 insertions, 0 deletions
diff --git a/src/render/backends/software/Qt3DSRenderBackendNULL.cpp b/src/render/backends/software/Qt3DSRenderBackendNULL.cpp new file mode 100644 index 0000000..af93e92 --- /dev/null +++ b/src/render/backends/software/Qt3DSRenderBackendNULL.cpp @@ -0,0 +1,588 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "render/backends/software/Qt3DSRenderBackendNULL.h" +#include "foundation/Qt3DSFoundation.h" +#include "foundation/Qt3DSBroadcastingAllocator.h" +#include "foundation/Qt3DSAtomic.h" + +#include <QSurfaceFormat> + +using namespace qt3ds::render; +using namespace qt3ds::foundation; +using namespace qt3ds; + +namespace { +struct SNullBackend : public NVRenderBackend +{ + NVFoundationBase &m_Foundation; + QT3DSI32 mRefCount; + + SNullBackend(NVFoundationBase &fnd) + : m_Foundation(fnd) + , mRefCount(0) + { + } + + QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_Foundation.getAllocator()) + + /// backend interface + + NVRenderContextType GetRenderContextType() const override + { + return NVRenderContextValues::NullContext; + } + const char *GetShadingLanguageVersion() override { return ""; } + QT3DSU32 GetMaxCombinedTextureUnits() override { return 32; } + bool GetRenderBackendCap(NVRenderBackendCaps::Enum) const override { return false; } + void GetRenderBackendValue(NVRenderBackendQuery::Enum inQuery, QT3DSI32 *params) const override + { + if (params) { + switch (inQuery) { + case NVRenderBackendQuery::MaxTextureSize: + *params = 4096; + break; + case NVRenderBackendQuery::MaxTextureArrayLayers: + *params = 0; + break; + default: + QT3DS_ASSERT(false); + *params = 0; + break; + } + } + } + QT3DSU32 GetDepthBits() const override { return 16; } + QT3DSU32 GetStencilBits() const override { return 0; } + void SetRenderState(bool, const NVRenderState::Enum) override {} + bool GetRenderState(const NVRenderState::Enum) override { return false; } + virtual NVRenderBackendDepthStencilStateObject + CreateDepthStencilState(bool, bool, NVRenderBoolOp::Enum, bool, + NVRenderStencilFunctionArgument &, NVRenderStencilFunctionArgument &, + NVRenderStencilOperationArgument &, NVRenderStencilOperationArgument &) override + { + return NVRenderBackendDepthStencilStateObject(1); + } + void ReleaseDepthStencilState(NVRenderBackendDepthStencilStateObject) override {} + NVRenderBackendRasterizerStateObject CreateRasterizerState(QT3DSF32, QT3DSF32, + NVRenderFaces::Enum) override + { + return NVRenderBackendRasterizerStateObject(1); + } + void ReleaseRasterizerState(NVRenderBackendRasterizerStateObject) override {} + void SetDepthStencilState(NVRenderBackendDepthStencilStateObject) override {} + void SetRasterizerState(NVRenderBackendRasterizerStateObject) override {} + NVRenderBoolOp::Enum GetDepthFunc() override { return NVRenderBoolOp::Equal; } + void SetDepthFunc(const NVRenderBoolOp::Enum) override {} + bool GetDepthWrite() override { return false; } + + void SetDepthWrite(bool) override {} + void SetColorWrites(bool, bool, bool, bool) override {} + void SetMultisample(bool) override {} + void GetBlendFunc(NVRenderBlendFunctionArgument *) override {} + void SetBlendFunc(const NVRenderBlendFunctionArgument &) override {} + void SetBlendEquation(const NVRenderBlendEquationArgument &) override {} + void SetBlendBarrier(void) override {} + void GetScissorRect(NVRenderRect *) override {} + void SetScissorRect(const NVRenderRect &) override {} + void GetViewportRect(NVRenderRect *) override {} + void SetViewportRect(const NVRenderRect &) override {} + void SetClearColor(const QT3DSVec4 *) override {} + void Clear(NVRenderClearFlags) override {} + NVRenderBackendBufferObject CreateBuffer(size_t, NVRenderBufferBindFlags, + NVRenderBufferUsageType::Enum, const void *) override + { + return NVRenderBackendBufferObject(1); + } + void BindBuffer(NVRenderBackendBufferObject, NVRenderBufferBindFlags) override {} + void ReleaseBuffer(NVRenderBackendBufferObject) override {} + + void UpdateBuffer(NVRenderBackendBufferObject, NVRenderBufferBindFlags, size_t, + NVRenderBufferUsageType::Enum, const void *) override + { + } + void UpdateBufferRange(NVRenderBackendBufferObject, NVRenderBufferBindFlags, size_t, size_t, + const void *) override + { + } + void *MapBuffer(NVRenderBackendBufferObject, NVRenderBufferBindFlags, size_t, size_t, + NVRenderBufferAccessFlags) override + { + return NULL; + } + bool UnmapBuffer(NVRenderBackendBufferObject, NVRenderBufferBindFlags) override { return true; } + void SetMemoryBarrier(NVRenderBufferBarrierFlags) override {} + NVRenderBackendQueryObject CreateQuery() override { return NVRenderBackendQueryObject(1); } + void ReleaseQuery(NVRenderBackendQueryObject) override {} + void BeginQuery(NVRenderBackendQueryObject, NVRenderQueryType::Enum) override {} + void EndQuery(NVRenderBackendQueryObject, NVRenderQueryType::Enum) override {} + void GetQueryResult(NVRenderBackendQueryObject, NVRenderQueryResultType::Enum, + QT3DSU32 *) override {} + void GetQueryResult(NVRenderBackendQueryObject, NVRenderQueryResultType::Enum, + QT3DSU64 *) override {} + void SetQueryTimer(NVRenderBackendQueryObject) override {} + NVRenderBackendSyncObject CreateSync(NVRenderSyncType::Enum, NVRenderSyncFlags) override + { + return NVRenderBackendSyncObject(1); + }; + void ReleaseSync(NVRenderBackendSyncObject) override {} + void WaitSync(NVRenderBackendSyncObject, NVRenderCommandFlushFlags, QT3DSU64) override {} + NVRenderBackendRenderTargetObject CreateRenderTarget() override + { + return NVRenderBackendRenderTargetObject(1); + } + void ReleaseRenderTarget(NVRenderBackendRenderTargetObject) override {} + void RenderTargetAttach(NVRenderBackendRenderTargetObject, + NVRenderFrameBufferAttachments::Enum, + NVRenderBackendRenderbufferObject) override + { + } + void RenderTargetAttach(NVRenderBackendRenderTargetObject, + NVRenderFrameBufferAttachments::Enum, + NVRenderBackendTextureObject, NVRenderTextureTargetType::Enum) override + { + } + void RenderTargetAttach(NVRenderBackendRenderTargetObject, + NVRenderFrameBufferAttachments::Enum, + NVRenderBackendTextureObject, QT3DSI32, QT3DSI32) override + { + } + void SetRenderTarget(NVRenderBackendRenderTargetObject) override {} + bool RenderTargetIsValid(NVRenderBackendRenderTargetObject) override { return false; } + void SetReadTarget(NVRenderBackendRenderTargetObject) override {} + void SetDrawBuffers(NVRenderBackendRenderTargetObject, NVConstDataRef<QT3DSI32>) override {} + void SetReadBuffer(NVRenderBackendRenderTargetObject, NVReadFaces::Enum) override {} + + void BlitFramebuffer(QT3DSI32, QT3DSI32, QT3DSI32, QT3DSI32, QT3DSI32, QT3DSI32, QT3DSI32, QT3DSI32, + NVRenderClearFlags, NVRenderTextureMagnifyingOp::Enum) override + { + } + NVRenderBackendRenderbufferObject CreateRenderbuffer(NVRenderRenderBufferFormats::Enum, + size_t, size_t) override + { + return NVRenderBackendRenderbufferObject(1); + } + void ReleaseRenderbuffer(NVRenderBackendRenderbufferObject) override {} + + bool ResizeRenderbuffer(NVRenderBackendRenderbufferObject, + NVRenderRenderBufferFormats::Enum, size_t, size_t) override + { + return false; + } + NVRenderBackendTextureObject CreateTexture() override { return NVRenderBackendTextureObject(1); } + + void SetTextureData2D(NVRenderBackendTextureObject, NVRenderTextureTargetType::Enum, + QT3DSU32, NVRenderTextureFormats::Enum, size_t, size_t, QT3DSI32, + NVRenderTextureFormats::Enum, const void *) override + { + } + void SetTextureDataCubeFace(NVRenderBackendTextureObject, + NVRenderTextureTargetType::Enum, QT3DSU32, + NVRenderTextureFormats::Enum, size_t, size_t, QT3DSI32, + NVRenderTextureFormats::Enum, const void *) override + { + } + void CreateTextureStorage2D(NVRenderBackendTextureObject, + NVRenderTextureTargetType::Enum, QT3DSU32, + NVRenderTextureFormats::Enum, size_t, size_t) override + { + } + void SetTextureSubData2D(NVRenderBackendTextureObject, NVRenderTextureTargetType::Enum, + QT3DSU32, QT3DSI32, QT3DSI32, size_t, size_t, + NVRenderTextureFormats::Enum, const void *) override + { + } + void SetCompressedTextureData2D(NVRenderBackendTextureObject, + NVRenderTextureTargetType::Enum, QT3DSU32, + NVRenderTextureFormats::Enum, size_t, size_t, QT3DSI32, + size_t, const void *) override + { + } + void SetCompressedTextureDataCubeFace(NVRenderBackendTextureObject, + NVRenderTextureTargetType::Enum, QT3DSU32, + NVRenderTextureFormats::Enum, size_t, size_t, + QT3DSI32, size_t, const void *) override + { + } + void SetCompressedTextureSubData2D(NVRenderBackendTextureObject, + NVRenderTextureTargetType::Enum, QT3DSU32, QT3DSI32, QT3DSI32, + size_t, size_t, NVRenderTextureFormats::Enum, size_t, + const void *) override + { + } + void SetMultisampledTextureData2D(NVRenderBackendTextureObject, + NVRenderTextureTargetType::Enum, size_t, + NVRenderTextureFormats::Enum, size_t, size_t, bool) override + { + } + void SetTextureData3D(NVRenderBackendTextureObject, NVRenderTextureTargetType::Enum, + QT3DSU32, NVRenderTextureFormats::Enum, size_t, size_t, size_t, + QT3DSI32, NVRenderTextureFormats::Enum, const void *) override + { + } + void GenerateMipMaps(NVRenderBackendTextureObject, NVRenderTextureTargetType::Enum, + NVRenderHint::Enum) override + { + } + void BindTexture(NVRenderBackendTextureObject, NVRenderTextureTargetType::Enum, QT3DSU32) override + { + } + void BindImageTexture(NVRenderBackendTextureObject, QT3DSU32, QT3DSI32, bool, QT3DSI32, + NVRenderImageAccessType::Enum, NVRenderTextureFormats::Enum) override + { + } + void ReleaseTexture(NVRenderBackendTextureObject) override {} + + virtual NVRenderTextureSwizzleMode::Enum + GetTextureSwizzleMode(const NVRenderTextureFormats::Enum) const override + { + return NVRenderTextureSwizzleMode::NoSwizzle; + } + + virtual NVRenderBackendSamplerObject + CreateSampler(NVRenderTextureMinifyingOp::Enum, NVRenderTextureMagnifyingOp::Enum, + NVRenderTextureCoordOp::Enum, NVRenderTextureCoordOp::Enum, + NVRenderTextureCoordOp::Enum, QT3DSI32, QT3DSI32, QT3DSF32, + NVRenderTextureCompareMode::Enum, NVRenderTextureCompareOp::Enum, QT3DSF32, QT3DSF32 *) override + { + return NVRenderBackendSamplerObject(1); + } + + void UpdateSampler(NVRenderBackendSamplerObject, NVRenderTextureTargetType::Enum, + NVRenderTextureMinifyingOp::Enum, NVRenderTextureMagnifyingOp::Enum, + NVRenderTextureCoordOp::Enum, NVRenderTextureCoordOp::Enum, + NVRenderTextureCoordOp::Enum, QT3DSF32, QT3DSF32, QT3DSF32, + NVRenderTextureCompareMode::Enum, NVRenderTextureCompareOp::Enum, + QT3DSF32, QT3DSF32 *) override + { + } + + void UpdateTextureObject(NVRenderBackendTextureObject, NVRenderTextureTargetType::Enum, + QT3DSI32, QT3DSI32) override + { + } + + void UpdateTextureSwizzle(NVRenderBackendTextureObject, NVRenderTextureTargetType::Enum, + NVRenderTextureSwizzleMode::Enum) override + { + } + + void ReleaseSampler(NVRenderBackendSamplerObject) override {} + + virtual NVRenderBackendAttribLayoutObject + CreateAttribLayout(NVConstDataRef<NVRenderVertexBufferEntry>) override + { + return NVRenderBackendAttribLayoutObject(1); + } + + void ReleaseAttribLayout(NVRenderBackendAttribLayoutObject) override {} + + NVRenderBackendInputAssemblerObject CreateInputAssembler( + NVRenderBackendAttribLayoutObject, NVConstDataRef<NVRenderBackendBufferObject>, + const NVRenderBackendBufferObject, NVConstDataRef<QT3DSU32>, NVConstDataRef<QT3DSU32>, QT3DSU32) override + { + return NVRenderBackendInputAssemblerObject(1); + } + void ReleaseInputAssembler(NVRenderBackendInputAssemblerObject) override {} + bool SetInputAssembler(NVRenderBackendInputAssemblerObject, + NVRenderBackendShaderProgramObject) override + { + return false; + } + void SetPatchVertexCount(NVRenderBackendInputAssemblerObject, QT3DSU32) override {} + NVRenderBackendVertexShaderObject CreateVertexShader(NVConstDataRef<QT3DSI8>, + eastl::string &, bool) override + { + return NVRenderBackendVertexShaderObject(1); + } + void ReleaseVertexShader(NVRenderBackendVertexShaderObject) override {} + NVRenderBackendFragmentShaderObject CreateFragmentShader(NVConstDataRef<QT3DSI8>, + eastl::string &, bool) override + { + return NVRenderBackendFragmentShaderObject(1); + } + void ReleaseFragmentShader(NVRenderBackendFragmentShaderObject) override {} + NVRenderBackendTessControlShaderObject CreateTessControlShader(NVConstDataRef<QT3DSI8>, + eastl::string &, bool) override + { + return NVRenderBackendTessControlShaderObject(1); + } + void ReleaseTessControlShader(NVRenderBackendTessControlShaderObject) override {} + virtual NVRenderBackendTessEvaluationShaderObject + CreateTessEvaluationShader(NVConstDataRef<QT3DSI8>, eastl::string &, bool) override + { + return NVRenderBackendTessEvaluationShaderObject(1); + } + void ReleaseTessEvaluationShader(NVRenderBackendTessEvaluationShaderObject) override {} + NVRenderBackendGeometryShaderObject CreateGeometryShader(NVConstDataRef<QT3DSI8>, + eastl::string &, bool) override + { + return NVRenderBackendGeometryShaderObject(1); + } + void ReleaseGeometryShader(NVRenderBackendGeometryShaderObject) override {} + NVRenderBackendComputeShaderObject CreateComputeShader(NVConstDataRef<QT3DSI8>, + eastl::string &, bool) override + { + return NVRenderBackendComputeShaderObject(1); + } + void ReleaseComputeShader(NVRenderBackendComputeShaderObject) override {} + void AttachShader(NVRenderBackendShaderProgramObject, NVRenderBackendVertexShaderObject) override + { + } + void AttachShader(NVRenderBackendShaderProgramObject, + NVRenderBackendFragmentShaderObject) override + { + } + void AttachShader(NVRenderBackendShaderProgramObject, + NVRenderBackendTessControlShaderObject) override + { + } + void AttachShader(NVRenderBackendShaderProgramObject, + NVRenderBackendTessEvaluationShaderObject) override + { + } + void AttachShader(NVRenderBackendShaderProgramObject, + NVRenderBackendGeometryShaderObject) override + { + } + void AttachShader(NVRenderBackendShaderProgramObject, + NVRenderBackendComputeShaderObject) override + { + } + void DetachShader(NVRenderBackendShaderProgramObject, NVRenderBackendVertexShaderObject) override + { + } + void DetachShader(NVRenderBackendShaderProgramObject, + NVRenderBackendFragmentShaderObject) override + { + } + void DetachShader(NVRenderBackendShaderProgramObject, + NVRenderBackendTessControlShaderObject) override + { + } + void DetachShader(NVRenderBackendShaderProgramObject, + NVRenderBackendTessEvaluationShaderObject) override + { + } + void DetachShader(NVRenderBackendShaderProgramObject, + NVRenderBackendGeometryShaderObject) override + { + } + void DetachShader(NVRenderBackendShaderProgramObject, + NVRenderBackendComputeShaderObject) override + { + } + NVRenderBackendShaderProgramObject CreateShaderProgram(bool) override + { + return NVRenderBackendShaderProgramObject(1); + } + void ReleaseShaderProgram(NVRenderBackendShaderProgramObject) override {} + NVRenderBackendProgramPipeline CreateProgramPipeline() override + { + return NVRenderBackendProgramPipeline(1); + } + void ReleaseProgramPipeline(NVRenderBackendProgramPipeline) override {} + + bool LinkProgram(NVRenderBackendShaderProgramObject, eastl::string &) override { return false; } + void SetActiveProgram(NVRenderBackendShaderProgramObject) override {} + void SetActiveProgramPipeline(NVRenderBackendProgramPipeline) override {} + void SetProgramStages(NVRenderBackendProgramPipeline, NVRenderShaderTypeFlags, + NVRenderBackendShaderProgramObject) override {} + void DispatchCompute(NVRenderBackendShaderProgramObject, QT3DSU32, QT3DSU32, QT3DSU32) override {} + QT3DSI32 GetConstantCount(NVRenderBackendShaderProgramObject) override { return 0; } + QT3DSI32 GetConstantBufferCount(NVRenderBackendShaderProgramObject) override { return 0; } + QT3DSI32 GetConstantInfoByID(NVRenderBackendShaderProgramObject, QT3DSU32, QT3DSU32, QT3DSI32 *, + NVRenderShaderDataTypes::Enum *, QT3DSI32 *, char *) override + { + return 0; + } + + QT3DSI32 GetConstantBufferInfoByID(NVRenderBackendShaderProgramObject, QT3DSU32, QT3DSU32, + QT3DSI32 *, QT3DSI32 *, QT3DSI32 *, char *) override + { + return 0; + } + + void GetConstantBufferParamIndices(NVRenderBackendShaderProgramObject, QT3DSU32, QT3DSI32 *) override + { + } + void GetConstantBufferParamInfoByIndices(NVRenderBackendShaderProgramObject, QT3DSU32, + QT3DSU32 *, QT3DSI32 *, QT3DSI32 *, QT3DSI32 *) override {} + void ProgramSetConstantBlock(NVRenderBackendShaderProgramObject, QT3DSU32, QT3DSU32) override {} + void ProgramSetConstantBuffer(QT3DSU32, NVRenderBackendBufferObject) override {} + + QT3DSI32 GetStorageBufferCount(NVRenderBackendShaderProgramObject) override { return 0; }; + QT3DSI32 GetStorageBufferInfoByID(NVRenderBackendShaderProgramObject, QT3DSU32, QT3DSU32, + QT3DSI32 *, QT3DSI32 *, QT3DSI32 *, char *) override + { + return -1; + } + void ProgramSetStorageBuffer(QT3DSU32, NVRenderBackendBufferObject) override {} + + QT3DSI32 GetAtomicCounterBufferCount(NVRenderBackendShaderProgramObject) override { return 0; } + QT3DSI32 GetAtomicCounterBufferInfoByID(NVRenderBackendShaderProgramObject, QT3DSU32, QT3DSU32, + QT3DSI32 *, QT3DSI32 *, QT3DSI32 *, char *) override + { + return -1; + }; + void ProgramSetAtomicCounterBuffer(QT3DSU32, NVRenderBackendBufferObject) override {} + + void SetConstantValue(NVRenderBackendShaderProgramObject, QT3DSU32, + NVRenderShaderDataTypes::Enum, QT3DSI32, const void *, bool) override + { + } + + void Draw(NVRenderDrawMode::Enum, QT3DSU32, QT3DSU32) override {} + void DrawIndirect(NVRenderDrawMode::Enum, const void *) override {} + + void DrawIndexed(NVRenderDrawMode::Enum, QT3DSU32, NVRenderComponentTypes::Enum, + const void *) override + { + } + void DrawIndexedIndirect(NVRenderDrawMode::Enum, NVRenderComponentTypes::Enum, + const void *) override + { + } + + void ReadPixel(NVRenderBackendRenderTargetObject, QT3DSI32, QT3DSI32, QT3DSI32, QT3DSI32, + NVRenderReadPixelFormats::Enum, void *) override + { + } + + NVRenderBackendPathObject CreatePathNVObject(size_t) override + { + return NVRenderBackendPathObject(1); + }; + void SetPathSpecification(NVRenderBackendPathObject, NVConstDataRef<QT3DSU8>, + NVConstDataRef<QT3DSF32>) override + { + } + + ///< Bounds of the fill and stroke + NVBounds3 GetPathObjectBoundingBox(NVRenderBackendPathObject /*inPathObject*/) override + { + return NVBounds3(); + } + NVBounds3 GetPathObjectFillBox(NVRenderBackendPathObject /*inPathObject*/) override + { + return NVBounds3(); + } + NVBounds3 GetPathObjectStrokeBox(NVRenderBackendPathObject /*inPathObject*/) override + { + return NVBounds3(); + } + + /** + * Defaults to 0 if unset. + */ + void SetStrokeWidth(NVRenderBackendPathObject /*inPathObject*/, QT3DSF32) override {} + void SetPathProjectionMatrix(const QT3DSMat44 /*inPathProjection*/) override {} + void SetPathModelViewMatrix(const QT3DSMat44 /*inPathModelview*/) override {} + + void SetPathStencilDepthOffset(QT3DSF32 /*inSlope*/, QT3DSF32 /*inBias*/) override {} + void SetPathCoverDepthFunc(NVRenderBoolOp::Enum /*inDepthFunction*/) override {} + void StencilStrokePath(NVRenderBackendPathObject /*inPathObject*/) override {} + void StencilFillPath(NVRenderBackendPathObject /*inPathObject*/) override {} + void ReleasePathNVObject(NVRenderBackendPathObject, size_t) override {} + + void LoadPathGlyphs(NVRenderBackendPathObject, NVRenderPathFontTarget::Enum, + const void *, NVRenderPathFontStyleFlags, size_t, + NVRenderPathFormatType::Enum, const void *, + NVRenderPathMissingGlyphs::Enum, NVRenderBackendPathObject, QT3DSF32) override + { + } + virtual NVRenderPathReturnValues::Enum + LoadPathGlyphsIndexed(NVRenderBackendPathObject, NVRenderPathFontTarget::Enum, const void *, + NVRenderPathFontStyleFlags, QT3DSU32, size_t, NVRenderBackendPathObject, + QT3DSF32) override + { + return NVRenderPathReturnValues::FontUnavailable; + } + NVRenderBackendPathObject LoadPathGlyphsIndexedRange(NVRenderPathFontTarget::Enum, + const void *, + NVRenderPathFontStyleFlags, + NVRenderBackendPathObject, QT3DSF32, + QT3DSU32 *) override + { + return NVRenderBackendPathObject(1); + } + void LoadPathGlyphRange(NVRenderBackendPathObject, NVRenderPathFontTarget::Enum, + const void *, NVRenderPathFontStyleFlags, QT3DSU32, size_t, + NVRenderPathMissingGlyphs::Enum, NVRenderBackendPathObject, + QT3DSF32) override + { + } + void GetPathMetrics(NVRenderBackendPathObject, size_t, NVRenderPathGlyphFontMetricFlags, + NVRenderPathFormatType::Enum, const void *, size_t, QT3DSF32 *) override + { + } + void GetPathMetricsRange(NVRenderBackendPathObject, size_t, + NVRenderPathGlyphFontMetricFlags, size_t, QT3DSF32 *) override + { + } + void GetPathSpacing(NVRenderBackendPathObject, size_t, NVRenderPathListMode::Enum, + NVRenderPathFormatType::Enum, const void *, QT3DSF32, QT3DSF32, + NVRenderPathTransformType::Enum, QT3DSF32 *) override + { + } + + void StencilFillPathInstanced(NVRenderBackendPathObject, size_t, + NVRenderPathFormatType::Enum, const void *, + NVRenderPathFillMode::Enum, QT3DSU32, + NVRenderPathTransformType::Enum, const QT3DSF32 *) override + { + } + void StencilStrokePathInstancedN(NVRenderBackendPathObject, size_t, + NVRenderPathFormatType::Enum, const void *, QT3DSI32, + QT3DSU32, NVRenderPathTransformType::Enum, const QT3DSF32 *) override + { + } + void CoverFillPathInstanced(NVRenderBackendPathObject, size_t, + NVRenderPathFormatType::Enum, const void *, + NVRenderPathCoverMode::Enum, + NVRenderPathTransformType::Enum, const QT3DSF32 *) override + { + } + void CoverStrokePathInstanced(NVRenderBackendPathObject, size_t, + NVRenderPathFormatType::Enum, const void *, + NVRenderPathCoverMode::Enum, + NVRenderPathTransformType::Enum, const QT3DSF32 *) override + { + } + QSurfaceFormat format() const override + { + return QSurfaceFormat(); + } +}; +} + +NVRenderBackend &NVRenderBackendNULL::CreateBackend(NVFoundationBase &foundation) +{ + return *QT3DS_NEW(foundation.getAllocator(), SNullBackend)(foundation); +} |