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Diffstat (limited to 'src/runtime/Qt3DSActivationManager.cpp')
-rw-r--r--src/runtime/Qt3DSActivationManager.cpp57
1 files changed, 29 insertions, 28 deletions
diff --git a/src/runtime/Qt3DSActivationManager.cpp b/src/runtime/Qt3DSActivationManager.cpp
index 9ee77ae..e975c7d 100644
--- a/src/runtime/Qt3DSActivationManager.cpp
+++ b/src/runtime/Qt3DSActivationManager.cpp
@@ -420,23 +420,23 @@ struct STimeContext
QT3DS_ASSERT(m_TimeDataNeedsUpdate);
m_TimeDataNeedsUpdate = false;
SComponent &myNode = m_Component;
- SElement *theChild = myNode.m_Child;
- if (theChild == NULL) {
+ const auto children = myNode.children();
+ if (children.isEmpty())
return;
- }
+
inScanBuffer.clear();
- for (SElement *theChild = myNode.m_Child; theChild; theChild = theChild->m_Sibling) {
- inScanBuffer.push_back(theChild);
- }
+ for (auto child : children)
+ inScanBuffer.push_back(child);
+
for (QT3DSU32 idx = 0, end = (QT3DSU32)inScanBuffer.size(); idx < end; ++idx) {
SScanBufferEntry theEntry(inScanBuffer[idx]);
bool careAboutChildren = BuildTimeContextElementNode(
*theEntry.m_Node, theEntry.m_StartTime, theEntry.m_EndTime);
if (careAboutChildren && theEntry.m_Node->IsComponent() == false) {
- for (SElement *theChild = theEntry.m_Node->m_Child; theChild;
- theChild = theChild->m_Sibling) {
+ const auto nodeChildren = theEntry.m_Node->children();
+ for (auto child : nodeChildren) {
inScanBuffer.push_back(SScanBufferEntry(
- theChild, theEntry.m_Node->m_ActivationManagerNode.m_StartTime,
+ child, theEntry.m_Node->m_ActivationManagerNode.m_StartTime,
theEntry.m_Node->m_ActivationManagerNode.m_StopTime));
}
end = (QT3DSU32)inScanBuffer.size();
@@ -449,8 +449,8 @@ struct STimeContext
void SetElementDirty(SElement &inNode)
{
SElement *theComponentParent = &inNode.GetComponentParent();
- if (inNode.IsComponent() && inNode.m_Parent)
- theComponentParent = &inNode.m_Parent->GetComponentParent();
+ if (inNode.IsComponent() && inNode.GetParent())
+ theComponentParent = &inNode.GetParent()->GetComponentParent();
QT3DS_ASSERT(theComponentParent == &m_Component);
if (m_AllNodesDirty == false) {
@@ -466,7 +466,7 @@ struct STimeContext
// This also makes sure that if we mark all nodes dirty we continue the activate scan
// till we hit at least
// this node.
- SElement *theParent = inNode.m_Parent;
+ SElement *theParent = inNode.GetParent();
while (theParent) {
if (theParent->IsComponent()
|| theParent->m_ActivationManagerNode.m_Flags.IsChildDirty())
@@ -474,7 +474,7 @@ struct STimeContext
else {
SActivationManagerNode &theNode = theParent->m_ActivationManagerNode;
theNode.m_Flags.SetChildDirty();
- theParent = theParent->m_Parent;
+ theParent = theParent->GetParent();
}
}
}
@@ -484,7 +484,7 @@ struct STimeContext
{
if (!m_ControlledList.contains(item)) {
m_ControlledList.insert(item);
- qCInfo(TRACE_INFO) << "Element" << item.m_Name.c_str()
+ qCInfo(TRACE_INFO) << "Element" << item.name().c_str()
<< "visibility now controlled by datainput. "
"Visibility will no longer be affected by slide transitions.";
}
@@ -549,7 +549,7 @@ struct STimeContext
// Block used to hide variables to avoid an error.
{
bool parentActive = true;
- SElement *theParent = inNode.m_Parent;
+ SElement *theParent = inNode.GetParent();
if (theParent != NULL)
parentActive = theParent->IsGlobalActive();
@@ -581,13 +581,13 @@ struct STimeContext
!= theScanNode->IsControlledActive())) {
// Notify only if datainput control actually disagreed with activity value
// coming from activity manager.
- qCInfo(TRACE_INFO) << "Element" << theScanNode->m_Name.c_str()
+ qCInfo(TRACE_INFO) << "Element" << theScanNode->name().c_str()
<< "visibility persistently controlled by datainput.";
}
- if (checkChildren && theScanNode->m_Child) {
- for (SElement *theScanNodeChild = theScanNode->m_Child; theScanNodeChild;
- theScanNodeChild = theScanNodeChild->m_Sibling) {
+ if (checkChildren && !theScanNode->children().isEmpty()) {
+ const auto children = theScanNode->children();
+ for (auto theScanNodeChild : children) {
// Override visibility for master slide elements that have datainput
// eyeball controller.
isControlledByDi
@@ -612,7 +612,8 @@ struct STimeContext
if (m_AllNodesDirty == true) {
inTempDirtyList.clear();
SComponent &myNode = m_Component;
- for (SElement *theChild = myNode.m_Child; theChild; theChild = theChild->m_Sibling) {
+ const auto children = myNode.children();
+ for (auto theChild : children) {
// Independent nodes don't need to be in the dirty list.
if (theChild->IsIndependent() == false)
inTempDirtyList.push_back(theChild);
@@ -647,7 +648,7 @@ struct STimeContext
{
SComponent &theContextNode = m_Component;
bool parentActive = true;
- SElement *theParent = theContextNode.m_Parent;
+ SElement *theParent = theContextNode.GetParent();
if (theParent != NULL)
parentActive = theParent->IsGlobalActive();
@@ -830,10 +831,10 @@ struct SActivityZone : public IActivityZone
m_Foundation.getAllocator(), static_cast<SComponent &>(theComponent),
m_ElementAccessMutex);
STimeContext &theNewContext = *inserter.first->second;
- if (theComponent.m_Parent == NULL)
+ if (theComponent.GetParent() == NULL)
m_RootContexts.push_back(theNewContext);
else {
- STimeContext &parentContext = GetItemTimeContext(*theComponent.m_Parent);
+ STimeContext &parentContext = GetItemTimeContext(*theComponent.GetParent());
parentContext.m_Children.push_back(theNewContext);
}
}
@@ -842,7 +843,7 @@ struct SActivityZone : public IActivityZone
void AddActivityItems(TActivityItem inNode) override
{
- if (inNode.m_Parent == NULL)
+ if (inNode.GetParent() == NULL)
m_RootElements.push_back(&inNode);
GetItemTimeContext(inNode);
@@ -872,8 +873,8 @@ struct SActivityZone : public IActivityZone
// else travel up the chain till you find an indpendent node.
SElement &GetItemTimeParentNode(SElement &inNode)
{
- if (inNode.m_Parent != NULL) {
- SElement &theParent = *inNode.m_Parent;
+ if (inNode.GetParent() != NULL) {
+ SElement &theParent = *inNode.GetParent();
if (theParent.IsIndependent())
return theParent;
return GetItemTimeParentNode(theParent);
@@ -931,8 +932,8 @@ struct SActivityZone : public IActivityZone
TTimeUnit GetItemLocalTime(TActivityItem item) override
{
SElement *theElem = &item.GetComponentParent();
- if (item.IsComponent() && item.m_Parent)
- theElem = &item.m_Parent->GetComponentParent();
+ if (item.IsComponent() && item.GetParent())
+ theElem = &item.GetParent()->GetComponentParent();
return GetItemTimeContext(*theElem).m_CurrentTime;
}