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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef QT3DS_ANIMATION_SYSTEM_H
+#define QT3DS_ANIMATION_SYSTEM_H
+#include "foundation/Qt3DSFoundation.h"
+#include "foundation/Qt3DSRefCounted.h"
+
+#pragma once
+namespace qt3ds {
+namespace foundation {
+ class IOutStream;
+}
+}
+
+namespace qt3ds {
+namespace runtime {
+ using namespace qt3ds;
+ using namespace qt3ds::foundation;
+
+ namespace element {
+ struct SElement;
+ }
+ class IElementAllocator;
+
+ class IAnimationSystem : public NVRefCounted
+ {
+ public:
+ virtual QT3DSI32 CreateAnimationTrack(element::SElement &inElement, QT3DSU32 inPropertyName,
+ bool inDynamic) = 0;
+ virtual void AddKey(QT3DSF32 inTime, QT3DSF32 inValue, QT3DSF32 inC1Time, QT3DSF32 inC1Value,
+ QT3DSF32 inC2Time, QT3DSF32 inC2Value) = 0;
+ virtual void Update() = 0;
+ virtual void SetActive(QT3DSI32 inTrackId, bool inActive) = 0;
+ virtual void UpdateDynamicKey(QT3DSI32 inTrackId) = 0;
+
+ static IAnimationSystem &CreateAnimationSystem(NVFoundationBase &inFoundation);
+ };
+}
+}
+
+#endif