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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#pragma once
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Qt3DSHash.h"
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+// Commands
+//==============================================================================
+
+// Command types are 31-bit hash instead of 32-bit
+// The 1 bit flag is being used to differentiate between a Command and an Event
+// Commands trigger execution, both commands and events can trigger logic
+
+// Asset
+const TEventCommandHash COMMAND_SETPROPERTY = CHash::HashEventCommand("COMMAND_SETPROPERTY");
+const TEventCommandHash COMMAND_FIREEVENT = CHash::HashEventCommand("COMMAND_FIREEVENT");
+const TEventCommandHash COMMAND_SCRIPTLET = CHash::HashEventCommand("COMMAND_SCRIPTLET");
+const TEventCommandHash COMMAND_PLAYSOUND = CHash::HashEventCommand("COMMAND_PLAYSOUND");
+const TEventCommandHash COMMAND_EMITSIGNAL = CHash::HashEventCommand("COMMAND_EMITSIGNAL");
+
+// Time
+const TEventCommandHash COMMAND_PLAY = CHash::HashEventCommand("COMMAND_PLAY");
+const TEventCommandHash COMMAND_PAUSE = CHash::HashEventCommand("COMMAND_PAUSE");
+const TEventCommandHash COMMAND_GOTOTIME = CHash::HashEventCommand("COMMAND_GOTOTIME");
+const TEventCommandHash COMMAND_GOTOTIMELABEL = CHash::HashEventCommand("COMMAND_GOTOTIMELABEL");
+
+// Slide
+const TEventCommandHash COMMAND_GOTOSLIDE = CHash::HashEventCommand("COMMAND_GOTOSLIDE");
+const TEventCommandHash COMMAND_GOTOSLIDENAME = CHash::HashEventCommand("COMMAND_GOTOSLIDENAME");
+const TEventCommandHash COMMAND_GOTONEXTSLIDE = CHash::HashEventCommand("COMMAND_GOTONEXTSLIDE");
+const TEventCommandHash COMMAND_GOTOPREVIOUSSLIDE =
+ CHash::HashEventCommand("COMMAND_GOTOPREVIOUSSLIDE");
+const TEventCommandHash COMMAND_BACKSLIDE = CHash::HashEventCommand("COMMAND_BACKSLIDE");
+
+// Behavior
+const TEventCommandHash COMMAND_CUSTOMACTION = CHash::HashEventCommand("COMMAND_CUSTOMACTION");
+const TEventCommandHash COMMAND_CUSTOMCALLBACK = CHash::HashEventCommand("COMMAND_CALLBACK");
+//==============================================================================
+// Events
+//==============================================================================
+
+// Slide Events
+const TEventCommandHash EVENT_ONSLIDEENTER = CHash::HashEventCommand("onSlideEnter");
+const TEventCommandHash EVENT_ONSLIDEEXIT = CHash::HashEventCommand("onSlideExit");
+
+} // namespace Q3DStudio