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Diffstat (limited to 'src/runtime/Qt3DSIScriptBridge.h')
-rw-r--r-- | src/runtime/Qt3DSIScriptBridge.h | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/src/runtime/Qt3DSIScriptBridge.h b/src/runtime/Qt3DSIScriptBridge.h new file mode 100644 index 0000000..889968d --- /dev/null +++ b/src/runtime/Qt3DSIScriptBridge.h @@ -0,0 +1,206 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#pragma once +#include "Qt3DSIComponentManager.h" +#include "EASTL/vector.h" +#include "EASTL/string.h" +#include "foundation/Qt3DSRefCounted.h" +#include "Qt3DSApplication.h" + +#include <QtCore/qvariant.h> +#include <QtCore/qvector.h> +#include <QtCore/qstringlist.h> + +namespace qt3dsimp { + struct Mesh; +} + +namespace qt3ds { +namespace runtime { + class IApplication; +} +} +namespace qt3ds { +namespace state { + namespace debugger { + class IMultiProtocolSocket; + } +} +} +namespace qt3ds { +namespace render { + class IThreadPool; + class IQt3DSRenderer; + class ICustomMaterialSystem; + class IDynamicObjectSystem; + class IBufferManager; +} +} + +struct script_State; + +namespace Q3DStudio { + +struct SEventCommand; +class IPresentation; + +/** + * @interface IScriptBridge + * @brief Callback and load interface for a script engine. + */ + +class IScriptTableProvider +{ +protected: + virtual ~IScriptTableProvider() {} +public: + virtual void CreateTable(script_State *inState) = 0; +}; + +struct SScriptEngineGotoSlideArgs +{ + TTimePolicyModeOption m_Mode; + //-2 means previous, -1 means next, 1-N means slide + const char *m_PlaythroughTo; + TULongOption m_StartTime; + float m_Rate; + bool m_Reverse; + TBoolOption m_Paused; + SScriptEngineGotoSlideArgs() + : m_PlaythroughTo(NULL) + , m_Rate(1.0f) + , m_Reverse(false) + { + } +}; + +class CScriptEngineCallFunctionArgRetriever +{ +public: + CScriptEngineCallFunctionArgRetriever(const char *inArguments) + : m_ArgumentString(inArguments) + { + } + virtual ~CScriptEngineCallFunctionArgRetriever() {} + // Retrieve argument + // Return value: -1 error; otherwise it indicates argument count + virtual int RetrieveArgument(script_State *inState); + virtual eastl::string GetArgDescription(); + +protected: + const char *m_ArgumentString; +}; + +class IScriptBridge : public qt3ds::foundation::NVRefCounted +{ +public: + virtual ~IScriptBridge() {} + +public: // thread + // After this call all public functions are protected by a mutex + virtual void EnableMultithreadedAccess() = 0; + // After this call all public functions are not threadsafe. + virtual void DisableMultithreadedAccess() = 0; + +public: // Settings + virtual void SetApplicationCore(qt3ds::runtime::IApplication &inApplication) = 0; + virtual void SetApplication(qt3ds::runtime::IApplication &inApplication) = 0; + +public: // Scripts + // Both loads script, create an self table -> scriptIndex in a behaviors table + // LoadScript goes further by registering scriptIndex->inPresentation, and inOwner->m_ScriptID= + // scriptIndex + virtual void LoadScript(IPresentation *inPresentation, TElement *inOwner, + const CHAR *inName) = 0; + virtual Q3DStudio::INT32 InitializeApplicationBehavior(const char *inProjectRelativePath) = 0; + +public: // Script functions and Callbacks + virtual void ProcessFrameCallbacks(IPresentation *inPresentation) = 0; + // Call a member function inFnName from self table whose script index is given by inApp + virtual void ExecuteApplicationScriptFunction(Q3DStudio::INT32 inApp, const char *inFnName) = 0; + virtual void CallFunction(const char *behavior, const char *handler, + CScriptEngineCallFunctionArgRetriever &inArgRetriever) = 0; + +public: // Custom Actions + virtual void ProcessSignal(IPresentation *inPresentation, + const SEventCommand &inCommand) = 0; + virtual void ProcessCustomActions(IPresentation *inPresentation, + const SEventCommand &inCommand) = 0; + virtual void ProcessCustomCallback(IPresentation *inPresentation, + const SEventCommand &inCommand) = 0; + +public: // Elements + // Use inProvider to create a new table and associate with inElement: currently a render plugin + // element this mimics render plugin as an behavior element + virtual void SetTableForElement(TElement &inElement, IScriptTableProvider &inProvider) = 0; + virtual void SetAttribute(TElement *element, const char *attName, const char *value) = 0; + virtual void SetAttribute(const char *element, const char *attName, const char *value) = 0; + virtual void FireEvent(const char *element, const char *evtName) = 0; + virtual void SetDataInputValue( + const QString &name, const QVariant &value, + qt3ds::runtime::DataInputValueRole property + = qt3ds::runtime::DataInputValueRole::Value) = 0; + virtual void createElements(const QString &parentElementPath, const QString &slideName, + const QVector<QHash<QString, QVariant>> &properties, + qt3ds::render::IQt3DSRenderer *renderer) = 0; + virtual void deleteElements(const QStringList &elementPath, + qt3ds::render::IQt3DSRenderer *renderer) = 0; + virtual void createMaterials(const QString &subPresId, const QStringList &materialDefinitions, + qt3ds::render::ICustomMaterialSystem *customMaterialSystem, + qt3ds::render::IDynamicObjectSystem *dynamicObjectSystem, + qt3ds::render::IQt3DSRenderer *renderer) = 0; + virtual void deleteMaterials(const QStringList &materialNames, + qt3ds::render::IQt3DSRenderer *renderer) = 0; + virtual void createMesh(const QString &name, qt3dsimp::Mesh *mesh, + qt3ds::render::IBufferManager *bufferManager) = 0; + virtual void deleteMeshes(const QStringList &elementPath, + qt3ds::render::IBufferManager *bufferManager) = 0; + +public: // Components + virtual void GotoSlide(const char *component, const char *slideName, + const SScriptEngineGotoSlideArgs &inArgs) = 0; + virtual void GotoSlideRelative(const char *component, bool inNextSlide, bool inWrap, + const SScriptEngineGotoSlideArgs &inArgs) = 0; + +public: // Presentation + virtual void SetPresentationAttribute(const char *presId, const char *attName, + const char *attValue) = 0; + +public: // Multimedia + virtual bool PlaySoundFile(const char *soundPath) = 0; + +public: // Miscellaneous + virtual void EnableDebugging(qt3ds::state::debugger::IMultiProtocolSocket &socket) = 0; + virtual void EnableProfiling() = 0; + virtual void StepGC() = 0; +}; + +} // namespace Q3DStudio |