diff options
Diffstat (limited to 'src/runtime/Qt3DSInputFrame.h')
-rw-r--r-- | src/runtime/Qt3DSInputFrame.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/src/runtime/Qt3DSInputFrame.h b/src/runtime/Qt3DSInputFrame.h new file mode 100644 index 0000000..f80f3eb --- /dev/null +++ b/src/runtime/Qt3DSInputFrame.h @@ -0,0 +1,118 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#pragma once + +//============================================================================== +// Includes +//============================================================================== +#include "Qt3DSPlatformSpecific.h" +#include "Qt3DSInputDefs.h" + +#include <EASTL/map.h> + +//============================================================================== +// Namespace +//============================================================================== +namespace Q3DStudio { + +//============================================================================== +/** + * Input structure defining the values for keyboard input + */ +struct SKeyInputFrame +{ + UINT16 m_ModifierFlags; ///< Keyboard modifier state flags + typedef eastl::map<INT32, UINT16> MAP_KEYCODE_COUNT; + MAP_KEYCODE_COUNT + m_KeyStates; ///< Keycode map representing number of frames since the keys are down + ///< 0 - up, 255 - down for more than 254 frames + + SKeyInputFrame() + : m_ModifierFlags(MODIFIER_NONE) + { + } + + UINT16 GetKeyCount(INT32 inKeyCode) + { + MAP_KEYCODE_COUNT::iterator theIter = m_KeyStates.find(inKeyCode); + return theIter != m_KeyStates.end() ? theIter->second : 0; + } +}; + +//============================================================================== +/** + * Input structure defining the values fed into input processing + */ +struct SInputFrame +{ + SKeyInputFrame m_KeyInputFrame; ///< Data for keyboard input + + typedef eastl::map<INT32, UINT16> MAP_BUTTONCODE_COUNT; + MAP_BUTTONCODE_COUNT m_ButtonStates; + + FLOAT m_AxisStates[AXIS_TOTAL_COUNT]; + + FLOAT m_PickX; ///< Horizontal screen location + FLOAT m_PickY; ///< Vertical screen location + + INT32 m_MouseFlags; ///< Mouse button state flags + + // SK - gesture-specific variables should NOT be in core runtime, its tegra-specific + INT32 m_GestureID; ///< a running counter/unique-id + INT32 m_GestureKind; ///< Gesture state flags + + /* different gestures will interpret as different values. could be: + * DRAG: delta position + * FLICK: velocities + * ZOOM: second finger or quantized delta */ + INT16 m_DeltaX; + INT16 m_DeltaY; + + BOOL m_PickValid; ///< X and Y are valid inputs + INT16 m_ScrollValue; //< Value of scrollwheel scrolled + + CHAR m_Padding[1]; + + SInputFrame() + : m_PickX(0) + , m_PickY(0) + , m_MouseFlags(NO_INPUT) + , m_GestureID(0) + , m_GestureKind(0) + , m_DeltaX(0) + , m_DeltaY(0) + , m_PickValid(false) + { + Q3DStudio_memset(m_AxisStates, 0, sizeof(m_AxisStates)); + } +}; + +} // namespace Q3DStudio |