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Diffstat (limited to 'src/runtime/Qt3DSPickFrame.h')
-rw-r--r-- | src/runtime/Qt3DSPickFrame.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/runtime/Qt3DSPickFrame.h b/src/runtime/Qt3DSPickFrame.h new file mode 100644 index 0000000..15da72c --- /dev/null +++ b/src/runtime/Qt3DSPickFrame.h @@ -0,0 +1,70 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#pragma once + +//============================================================================== +// Includes +//============================================================================== +#include "Qt3DSInputFrame.h" + +//============================================================================== +// Namespace +//============================================================================== +namespace Q3DStudio { + +//============================================================================== +// Forwards +//============================================================================== +class IPresentation; + +//============================================================================== +/** + * Reporting structure describing a complete mouse pick including initial + * mouse XY screen position, which element was hit, UV point of hit, global + * intersection point and more. + */ +struct SPickFrame +{ + SInputFrame m_InputFrame; ///< Input values to process + + FLOAT m_PickOrigin[3]; ///< 3D pick ray start + FLOAT m_PickDirection[3]; ///< 3D pick ray direction + + FLOAT m_LocalHit[2]; ///< 2D pick ray intersection + FLOAT m_SquaredDistance; ///< Distance from camera to intersection + TElement *m_Model; ///< Element picked + // IPresentation* m_SubPresentation; ///< The picked element has a subpresentation + + BOOL m_ResultValid; ///< Model found - Whole structure is valid + INT8 m_Unused[3]; ///< Padding +}; + +} // namespace Q3DStudio |