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Diffstat (limited to 'src/runtime/Qt3DSPresentationFrameData.h')
-rw-r--r-- | src/runtime/Qt3DSPresentationFrameData.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/runtime/Qt3DSPresentationFrameData.h b/src/runtime/Qt3DSPresentationFrameData.h new file mode 100644 index 0000000..332cc84 --- /dev/null +++ b/src/runtime/Qt3DSPresentationFrameData.h @@ -0,0 +1,87 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#pragma once + +//============================================================================== +// Namespace +//============================================================================== +namespace Q3DStudio { + +//============================================================================== +/** + * Presentation update cycle data storage class. + * + * This is the data collected from the Presentation on each frame. Other subsystems + * or external system uses these data to perform their specific operation + */ +class CPresentationFrameData +{ + //============================================================================== + // Fields + //============================================================================== +protected: + TElementList m_DirtyList; ///< List of elements with modified attributes + TElementList m_TraversalList; ///< List of active elements + TElementList m_ScriptsList; ///< List of elements where scripts are active + TElementList + m_ActivationList; ///< List of elements whose global active flips from false to true + TElementList + m_DeactivationList; ///< List of elements whose global active flops from true to false + // TElementList m_SlideExitList; ///< List of components that exits their + // slides + // TElementList m_SlideEnterList; ///< List of components that enters their + // slides + + //============================================================================== + // Methods + //============================================================================== +public: // Construction + CPresentationFrameData(); + void Reserve(const INT32 inElementCount); + +public: // Data Management + void Reset(); + + TElementList &GetDirtyList() { return m_DirtyList; } + TElementList &GetTraversalList() { return m_TraversalList; } + TElementList &GetScriptsList() { return m_ScriptsList; } + TElementList &GetActivationList() { return m_ActivationList; } + TElementList &GetDeactivationList() { return m_DeactivationList; } + // TElementList& GetSlideExitList( ) { return m_SlideExitList; + // } + // TElementList& GetSlideEnterList( ) { return m_SlideEnterList; } + +private: // Disabled Copy Construction + CPresentationFrameData(const CPresentationFrameData &); + CPresentationFrameData &operator=(const CPresentationFrameData &); +}; + +} // namespace Q3DStudio |