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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#pragma once
+
+#include "Qt3DSTimer.h"
+#include "foundation/Qt3DSRefCounted.h"
+
+namespace qt3ds {
+namespace render {
+ class IInputStreamFactory;
+ class IQt3DSRenderContext;
+ class IQt3DSRenderContextCore;
+}
+}
+
+namespace qt3ds {
+namespace runtime {
+ class IApplication;
+}
+}
+
+namespace qt3ds {
+namespace evt {
+ class IEventSystem;
+}
+}
+
+namespace qt3ds {
+class NVFoundationBase;
+namespace foundation {
+ class IStringTable;
+ class IPerfTimer;
+}
+}
+
+namespace Q3DStudio {
+
+class IScene;
+class CRenderEngine;
+class ISceneManager;
+class IRender;
+class CInputEngine;
+class IScriptBridge;
+class CPresentation;
+class IPresentation;
+class ITimeProvider;
+class ISceneBinaryLoader;
+
+// All of the interfaces available without opengl initialized.
+class IRuntimeFactoryCore : public qt3ds::foundation::NVRefCounted
+{
+public:
+ virtual ISceneBinaryLoader &GetSceneLoader() = 0;
+ virtual IScriptBridge &GetScriptEngineQml() = 0;
+ virtual qt3ds::render::IQt3DSRenderContextCore &GetRenderContextCore() = 0;
+ virtual qt3ds::render::IInputStreamFactory &GetInputStreamFactory() = 0;
+ virtual qt3ds::evt::IEventSystem &GetEventSystem() = 0;
+ virtual ITimeProvider &GetTimeProvider() = 0;
+ virtual qt3ds::NVFoundationBase &GetFoundation() = 0;
+ virtual qt3ds::foundation::IPerfTimer &GetPerfTimer() = 0;
+ virtual qt3ds::foundation::IStringTable &GetStringTable() = 0;
+ virtual void AddSearchPath(const char8_t *inFile) = 0;
+ virtual void SetDllDir(const char *inDir) = 0;
+ virtual qt3ds::runtime::IApplication *GetApplicationCore() = 0;
+ virtual void SetApplicationCore(qt3ds::runtime::IApplication *app) = 0;
+};
+
+class IRuntimeFactory : public IRuntimeFactoryCore
+{
+protected:
+ virtual ~IRuntimeFactory() {}
+
+public:
+ virtual ISceneManager &GetSceneManager() = 0;
+ virtual qt3ds::render::IQt3DSRenderContext &GetQt3DSRenderContext() = 0;
+ virtual qt3ds::runtime::IApplication *GetApplication() = 0;
+ virtual void SetApplication(qt3ds::runtime::IApplication *app) = 0;
+};
+
+} // namespace Q3DStudio