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Diffstat (limited to 'src/runtime/Qt3DSRuntimeFactory.h')
-rw-r--r-- | src/runtime/Qt3DSRuntimeFactory.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/runtime/Qt3DSRuntimeFactory.h b/src/runtime/Qt3DSRuntimeFactory.h new file mode 100644 index 0000000..fb46240 --- /dev/null +++ b/src/runtime/Qt3DSRuntimeFactory.h @@ -0,0 +1,108 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#pragma once + +#include "Qt3DSTimer.h" +#include "foundation/Qt3DSRefCounted.h" + +namespace qt3ds { +namespace render { + class IInputStreamFactory; + class IQt3DSRenderContext; + class IQt3DSRenderContextCore; +} +} + +namespace qt3ds { +namespace runtime { + class IApplication; +} +} + +namespace qt3ds { +namespace evt { + class IEventSystem; +} +} + +namespace qt3ds { +class NVFoundationBase; +namespace foundation { + class IStringTable; + class IPerfTimer; +} +} + +namespace Q3DStudio { + +class IScene; +class CRenderEngine; +class ISceneManager; +class IRender; +class CInputEngine; +class IScriptBridge; +class CPresentation; +class IPresentation; +class ITimeProvider; +class ISceneBinaryLoader; + +// All of the interfaces available without opengl initialized. +class IRuntimeFactoryCore : public qt3ds::foundation::NVRefCounted +{ +public: + virtual ISceneBinaryLoader &GetSceneLoader() = 0; + virtual IScriptBridge &GetScriptEngineQml() = 0; + virtual qt3ds::render::IQt3DSRenderContextCore &GetRenderContextCore() = 0; + virtual qt3ds::render::IInputStreamFactory &GetInputStreamFactory() = 0; + virtual qt3ds::evt::IEventSystem &GetEventSystem() = 0; + virtual ITimeProvider &GetTimeProvider() = 0; + virtual qt3ds::NVFoundationBase &GetFoundation() = 0; + virtual qt3ds::foundation::IPerfTimer &GetPerfTimer() = 0; + virtual qt3ds::foundation::IStringTable &GetStringTable() = 0; + virtual void AddSearchPath(const char8_t *inFile) = 0; + virtual void SetDllDir(const char *inDir) = 0; + virtual qt3ds::runtime::IApplication *GetApplicationCore() = 0; + virtual void SetApplicationCore(qt3ds::runtime::IApplication *app) = 0; +}; + +class IRuntimeFactory : public IRuntimeFactoryCore +{ +protected: + virtual ~IRuntimeFactory() {} + +public: + virtual ISceneManager &GetSceneManager() = 0; + virtual qt3ds::render::IQt3DSRenderContext &GetQt3DSRenderContext() = 0; + virtual qt3ds::runtime::IApplication *GetApplication() = 0; + virtual void SetApplication(qt3ds::runtime::IApplication *app) = 0; +}; + +} // namespace Q3DStudio |