summaryrefslogtreecommitdiffstats
path: root/src/runtimerender/Qt3DSRenderClippingFrustum.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/runtimerender/Qt3DSRenderClippingFrustum.h')
-rw-r--r--src/runtimerender/Qt3DSRenderClippingFrustum.h161
1 files changed, 161 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSRenderClippingFrustum.h b/src/runtimerender/Qt3DSRenderClippingFrustum.h
new file mode 100644
index 0000000..b788ad2
--- /dev/null
+++ b/src/runtimerender/Qt3DSRenderClippingFrustum.h
@@ -0,0 +1,161 @@
+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_CLIPPING_PLANE_H
+#define QT3DS_RENDER_CLIPPING_PLANE_H
+#include "Qt3DSRender.h"
+#include "foundation/Qt3DSPlane.h"
+#include "foundation/Qt3DSFlags.h"
+#include "foundation/Qt3DSBounds3.h"
+
+namespace qt3ds {
+namespace render {
+
+ struct BoxEdgeFlagValues
+ {
+ enum Enum {
+ xMax = 1,
+ yMax = 1 << 1,
+ zMax = 1 << 2,
+ };
+ };
+
+ typedef NVFlags<BoxEdgeFlagValues::Enum, QT3DSU8> TRenderBoxEdge;
+
+ // For an intesection test, we only need two points of the bounding box.
+ // There will be a point nearest to the plane, and a point furthest from the plane.
+ // We can derive these points from the plane normal equation.
+ struct SPlaneBoxEdge
+ {
+ TRenderBoxEdge lowerEdge;
+ TRenderBoxEdge upperEdge;
+ };
+
+ struct SClipPlane
+ {
+ QT3DSVec3 normal;
+ QT3DSF32 d;
+ SPlaneBoxEdge mEdges;
+
+ // For intersection tests, we only need to know if the numerator is greater than, equal to,
+ // or less than zero.
+ inline QT3DSF32 distance(const QT3DSVec3 &pt) const { return normal.dot(pt) + d; }
+
+ // Only works if p0 is above the line and p1 is below the plane.
+ inline QT3DSVec3 intersectWithLine(const QT3DSVec3 &p0, const QT3DSVec3 &p1) const
+ {
+ QT3DSVec3 dir = p1 - p0;
+ QT3DSVec3 pointOnPlane = normal * (-d);
+#ifdef _DEBUG
+ QT3DSF32 distanceOfPoint = distance(pointOnPlane);
+ QT3DS_ASSERT(NVAbs(distanceOfPoint) < 0.0001f);
+#endif
+ QT3DSF32 numerator = (pointOnPlane - p0).dot(normal);
+ QT3DSF32 denominator = dir.dot(normal);
+
+ QT3DS_ASSERT(NVAbs(denominator) > .0001f);
+ QT3DSF32 t = (numerator / denominator);
+ QT3DSVec3 retval = p0 + dir * t;
+#ifdef _DEBUG
+ QT3DSF32 retvalDistance = distance(retval);
+ QT3DS_ASSERT(NVAbs(retvalDistance) < .0001f);
+#endif
+ return retval;
+ }
+
+ static inline QT3DSVec3 corner(const NVBounds3 &bounds, TRenderBoxEdge edge)
+ {
+ return QT3DSVec3((edge & BoxEdgeFlagValues::xMax) ? bounds.maximum[0] : bounds.minimum[0],
+ (edge & BoxEdgeFlagValues::yMax) ? bounds.maximum[1] : bounds.minimum[1],
+ (edge & BoxEdgeFlagValues::zMax) ? bounds.maximum[2] : bounds.minimum[2]);
+ }
+
+ // dividing the distance numerator
+
+ // I got this code from osg, but it is in graphics gems
+ // as well.
+ /** intersection test between plane and bounding sphere.
+ return 1 if the bs is completely above plane,
+ return 0 if the bs intersects the plane,
+ return -1 if the bs is completely below the plane.*/
+ inline int intersect(const NVBounds3 &bounds) const
+ {
+ // if lowest point above plane than all above.
+ if (distance(corner(bounds, mEdges.lowerEdge)) > 0.0f)
+ return 1;
+
+ // if highest point is below plane then all below.
+ if (distance(corner(bounds, mEdges.upperEdge)) < 0.0f)
+ return -1;
+
+ // d_lower<=0.0f && d_upper>=0.0f
+ // therefore must be crossing plane.
+ return 0;
+ }
+
+ inline void calculateBBoxEdges()
+ {
+ mEdges.upperEdge = TRenderBoxEdge(
+ static_cast<QT3DSU8>((normal[0] >= 0.0f ? BoxEdgeFlagValues::xMax : 0)
+ | (normal[1] >= 0.0f ? BoxEdgeFlagValues::yMax : 0)
+ | (normal[2] >= 0.0f ? BoxEdgeFlagValues::zMax : 0)));
+
+ mEdges.lowerEdge = TRenderBoxEdge((~((QT3DSU8)mEdges.upperEdge)) & 7);
+ }
+ };
+
+ struct SClippingFrustum
+ {
+ SClipPlane mPlanes[6];
+
+ SClippingFrustum() {}
+
+ SClippingFrustum(const QT3DSMat44 &modelviewprojection, SClipPlane nearPlane);
+
+ bool intersectsWith(const NVBounds3 &bounds) const
+ {
+ for (QT3DSU32 idx = 0; idx < 6; ++idx)
+ if (mPlanes[idx].intersect(bounds) < 0)
+ return false;
+ return true;
+ }
+
+ bool intersectsWith(const QT3DSVec3 &point, QT3DSF32 radius = 0.0f) const
+ {
+ for (QT3DSU32 idx = 0; idx < 6; ++idx)
+ if (mPlanes[idx].distance(point) < radius)
+ return false;
+ return true;
+ }
+ };
+}
+}
+
+#endif \ No newline at end of file