diff options
Diffstat (limited to 'src/runtimerender/Qt3DSRenderCustomMaterialRenderContext.h')
-rw-r--r-- | src/runtimerender/Qt3DSRenderCustomMaterialRenderContext.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSRenderCustomMaterialRenderContext.h b/src/runtimerender/Qt3DSRenderCustomMaterialRenderContext.h new file mode 100644 index 0000000..5283660 --- /dev/null +++ b/src/runtimerender/Qt3DSRenderCustomMaterialRenderContext.h @@ -0,0 +1,94 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_CUSTOM_MATERIAL_RENDER_CONTEXT_H +#define QT3DS_RENDER_CUSTOM_MATERIAL_RENDER_CONTEXT_H +#include "Qt3DSRender.h" +#include "foundation/Qt3DSRefCounted.h" +#include "foundation/Qt3DSMat44.h" +#include "foundation/Qt3DSMat33.h" +#include "Qt3DSRenderShaderKeys.h" + +namespace qt3ds { +namespace render { + + struct SLayerRenderData; + + struct SCustomMaterialRenderContext + { + // The lights and camera will not change per layer, + // so that information can be set once for all the shaders. + const SLayer &m_Layer; + const SLayerRenderData &m_LayerData; + NVDataRef<SLight *> m_Lights; + const SCamera &m_Camera; + + // Per-object information. + const SModel &m_Model; + const SRenderSubset &m_Subset; + const QT3DSMat44 &m_ModelViewProjection; + const QT3DSMat44 &m_ModelMatrix; ///< model to world transformation + const QT3DSMat33 &m_NormalMatrix; + const SCustomMaterial &m_Material; + const NVRenderTexture2D *m_DepthTexture; + const NVRenderTexture2D *m_AOTexture; + SShaderDefaultMaterialKey m_MaterialKey; + SRenderableImage *m_FirstImage; + QT3DSF32 m_Opacity; + + SCustomMaterialRenderContext( + const SLayer &layer, const SLayerRenderData &data, NVDataRef<SLight *> lights, + const SCamera &cam, const SModel &m, const SRenderSubset &subset, const QT3DSMat44 &mvp, + const QT3DSMat44 &world, const QT3DSMat33 &nm, const SCustomMaterial &material, + const NVRenderTexture2D *depthTex, const NVRenderTexture2D *aoTex, + SShaderDefaultMaterialKey inMaterialKey, SRenderableImage *inFirstImage = NULL, + QT3DSF32 opacity = 1.0) + : m_Layer(layer) + , m_LayerData(data) + , m_Lights(lights) + , m_Camera(cam) + , m_Model(m) + , m_Subset(subset) + , m_ModelViewProjection(mvp) + , m_ModelMatrix(world) + , m_NormalMatrix(nm) + , m_Material(material) + , m_DepthTexture(depthTex) + , m_AOTexture(aoTex) + , m_MaterialKey(inMaterialKey) + , m_FirstImage(inFirstImage) + , m_Opacity(opacity) + { + } + }; +} +} + +#endif |