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-rw-r--r--src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp b/src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp
index 470014f..62d9805 100644
--- a/src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp
+++ b/src/runtimerender/Qt3DSRenderCustomMaterialSystem.cpp
@@ -662,8 +662,8 @@ typedef eastl::pair<CRegisteredString, NVScopedRefCounted<SCustomMaterialTexture
*/
struct SCustomMaterialsTessellationProperties
{
- NVRenderCachedShaderProperty<QT3DSF32> m_EdgeTessLevel; ///< tesselation value for the edges
- NVRenderCachedShaderProperty<QT3DSF32> m_InsideTessLevel; ///< tesselation value for the inside
+ NVRenderCachedShaderProperty<QT3DSF32> m_EdgeTessLevel; ///< tessellation value for the edges
+ NVRenderCachedShaderProperty<QT3DSF32> m_InsideTessLevel; ///< tessellation value for the inside
NVRenderCachedShaderProperty<QT3DSF32>
m_PhongBlend; ///< blending between linear and phong component
NVRenderCachedShaderProperty<QT3DSVec2>
@@ -1684,7 +1684,7 @@ struct SMaterialSystem : public ICustomMaterialSystem
*inShader.m_Shader, inRenderContext.m_Material, QT3DSVec2(1.0, 1.0),
inRenderContext.m_ModelViewProjection, inRenderContext.m_NormalMatrix,
inRenderContext.m_ModelMatrix, inRenderContext.m_FirstImage, inRenderContext.m_Opacity,
- GetLayerGlobalRenderProperties(inRenderContext));
+ GetLayerGlobalRenderProperties(inRenderContext), QT3DSVec2());
NVRenderContext &theContext(m_Context->GetRenderContext());
theContext.SetRenderTarget(inFrameBuffer);
@@ -1702,7 +1702,7 @@ struct SMaterialSystem : public ICustomMaterialSystem
// for this frame
NVRenderDrawMode::Enum theDrawMode = inAssembler.GetPrimitiveType();
- // tesselation
+ // tessellation
if (inRenderContext.m_Subset.m_PrimitiveType == NVRenderDrawMode::Patches) {
QT3DSVec2 camProps(inRenderContext.m_Camera.m_ClipNear,
inRenderContext.m_Camera.m_ClipFar);