diff options
Diffstat (limited to 'src/runtimerender/Qt3DSRenderCustomMaterialSystem.h')
-rw-r--r-- | src/runtimerender/Qt3DSRenderCustomMaterialSystem.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/runtimerender/Qt3DSRenderCustomMaterialSystem.h b/src/runtimerender/Qt3DSRenderCustomMaterialSystem.h index 6fe522f..478d2e3 100644 --- a/src/runtimerender/Qt3DSRenderCustomMaterialSystem.h +++ b/src/runtimerender/Qt3DSRenderCustomMaterialSystem.h @@ -111,7 +111,7 @@ namespace render { // Returns true if the material is dirty and thus will produce a different render result // than previously. This effects things like progressive AA. virtual bool PrepareForRender(const SModel &inModel, const SRenderSubset &inSubset, - SCustomMaterial &inMaterial, bool inClearDirty) = 0; + SCustomMaterial &inMaterial) = 0; virtual bool RenderDepthPrepass(const QT3DSMat44 &inMVP, const SCustomMaterial &inMaterial, const SRenderSubset &inSubset) = 0; |