summaryrefslogtreecommitdiffstats
path: root/src/runtimerender/Qt3DSRenderCustomMaterialSystem.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/runtimerender/Qt3DSRenderCustomMaterialSystem.h')
-rw-r--r--src/runtimerender/Qt3DSRenderCustomMaterialSystem.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/runtimerender/Qt3DSRenderCustomMaterialSystem.h b/src/runtimerender/Qt3DSRenderCustomMaterialSystem.h
index 6fe522f..478d2e3 100644
--- a/src/runtimerender/Qt3DSRenderCustomMaterialSystem.h
+++ b/src/runtimerender/Qt3DSRenderCustomMaterialSystem.h
@@ -111,7 +111,7 @@ namespace render {
// Returns true if the material is dirty and thus will produce a different render result
// than previously. This effects things like progressive AA.
virtual bool PrepareForRender(const SModel &inModel, const SRenderSubset &inSubset,
- SCustomMaterial &inMaterial, bool inClearDirty) = 0;
+ SCustomMaterial &inMaterial) = 0;
virtual bool RenderDepthPrepass(const QT3DSMat44 &inMVP, const SCustomMaterial &inMaterial,
const SRenderSubset &inSubset) = 0;