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Diffstat (limited to 'src/runtimerender/Qt3DSRenderGraphObjectSerializer.h')
-rw-r--r-- | src/runtimerender/Qt3DSRenderGraphObjectSerializer.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSRenderGraphObjectSerializer.h b/src/runtimerender/Qt3DSRenderGraphObjectSerializer.h new file mode 100644 index 0000000..8f8420c --- /dev/null +++ b/src/runtimerender/Qt3DSRenderGraphObjectSerializer.h @@ -0,0 +1,69 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_GRAPH_OBJECT_SERIALZER_H +#define QT3DS_RENDER_GRAPH_OBJECT_SERIALZER_H + +#include "Qt3DSRender.h" +#include "foundation/Qt3DSDataRef.h" + +namespace qt3ds { +class NVFoundationBase; +} + +namespace qt3ds { +namespace render { + struct SPresentation; + class IEffectSystem; + + struct SGraphObjectSerializer + { + // This will save the tree as it exists but clients may wish to save out extra objects in + // addtion + static void + Save(NVFoundationBase &inFoundation, const SPresentation &inPresentation, + SWriteBuffer &outSavedData, IDynamicObjectSystem &inDynamicObjectSystem, + IPathManager &inPathManager, SPtrOffsetMap &outSceneGraphOffsets, + IStringTable &inStringTable, + NVDataRef<SGraphObject *> inExtraGraphObjects = NVDataRef<SGraphObject *>()); + + // Loading requires a correctly setup effect system because the effects have arbitrary data + // and the strings embedded in that data will + // require string remapping. + static SPresentation *Load(NVDataRef<QT3DSU8> inData, NVDataRef<QT3DSU8> inStrDataBlock, + IDynamicObjectSystemCore &inDynamicObjectSystem, + IPathManagerCore &inPathManager, + NVAllocatorCallback &inAllocator, + const char8_t *inProjectDirectory); + }; +} +} + +#endif
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