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+/****************************************************************************
+**
+** Copyright (C) 1999-2001 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//==============================================================================
+// Prefix
+//==============================================================================
+#ifndef __IMAGESCALER_H_
+#define __IMAGESCALER_H_
+#include "Qt3DSRender.h"
+
+namespace qt3ds {
+namespace render {
+ //==============================================================================
+ // Class
+ //==============================================================================
+ //==============================================================================
+ /**
+ * @class CImageScaler
+ */
+ //==============================================================================
+ class CImageScaler
+ {
+ NVAllocatorCallback &m_Allocator;
+
+ public:
+ //==============================================================================
+ // Methods
+ //==============================================================================
+ enum EScaleMethod {
+ SCALEMETHOD_CROP = -1, // Debug only, not a scaler
+ SCALEMETHOD_POINTSAMPLE = 0,
+ SCALEMETHOD_BILINEAR = 1,
+ };
+
+ //==============================================================================
+ // Methods
+ //==============================================================================
+
+ // Access
+
+ public:
+ CImageScaler(NVAllocatorCallback &inAlloc);
+
+ void Scale(EScaleMethod inScaleMethod, unsigned char *inOldBuffer, unsigned long inOldWidth,
+ unsigned long inOldHeight, unsigned char *&outNewBuffer,
+ unsigned long inNewWidth, unsigned long inNewHeight, unsigned long inChannels);
+
+ void FastScale(EScaleMethod inScaleMethod, unsigned char *inOldBuffer,
+ unsigned long inOldWidth, unsigned long inOldHeight,
+ unsigned char *&outNewBuffer, unsigned long inNewWidth,
+ unsigned long inNewHeight, unsigned long inChannels);
+
+ void Crop(unsigned char *inOldBuffer, unsigned long inOldWidth, unsigned long inOldHeight,
+ unsigned char *&outNewBuffer, unsigned long inNewWidth, unsigned long inNewHeight,
+ unsigned long inPlanes);
+
+ void Bilinear(unsigned char *inOldBuffer, unsigned long inOldWidth,
+ unsigned long inOldHeight, unsigned char *&outNewBuffer,
+ unsigned long inNewWidth, unsigned long inNewHeight, unsigned long inPlanes);
+
+ void FastPointSample(unsigned char *inOldBuffer, unsigned long inOldWidth,
+ unsigned long inOldHeight, unsigned char *&outNewBuffer,
+ unsigned long inNewWidth, unsigned long inNewHeight,
+ unsigned long inPlanes);
+
+ unsigned char *AllocateBuffer(long inWidth, long inHeight);
+ void ReleaseBuffer(unsigned char *&ioBuffer);
+ void Resize(unsigned char *inOldBuffer, unsigned long inOldWidth, unsigned long inOldHeight,
+ unsigned char *&outNewBuffer, unsigned long inNewWidth,
+ unsigned long inNewHeight, unsigned long inPlanes);
+
+ // variable numbers of planes, i.e. greyscale, rb, rbg, and rgba or argb
+ // Bilinear algorithms, good for quality
+ void ExpandRowsAndColumns(unsigned char *inBuffer, unsigned long inWidth,
+ unsigned long inHeight, unsigned char *outBuffer,
+ unsigned long inDstWidth, unsigned long inDstHeight,
+ unsigned long inPlanes);
+
+ // The method implemented above, but with some optimizations
+ // specifically, fixed the number of planes at 4
+ // eliminated the new/delete allocations
+ void FastExpandRowsAndColumns(unsigned char *inBuffer, unsigned long inWidth,
+ unsigned long inHeight, unsigned char *outBuffer,
+ unsigned long inDstWidth, unsigned long inDstHeight);
+
+ void ReduceCols(unsigned char *inSrcBuffer, long inSrcWidth, long inSrcHeight,
+ unsigned char *&outDstBuffer, long inDstWidth);
+ void ReduceRows(unsigned char *inSrcBuffer, long inSrcWidth, long inSrcHeight,
+ unsigned char *&outDstBuffer, long inDstHeight);
+ };
+}
+}
+
+#endif // !defined(__IMAGESCALER_H_)