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Diffstat (limited to 'src/runtimerender/Qt3DSRenderInputStreamFactory.h')
-rw-r--r-- | src/runtimerender/Qt3DSRenderInputStreamFactory.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSRenderInputStreamFactory.h b/src/runtimerender/Qt3DSRenderInputStreamFactory.h new file mode 100644 index 0000000..e82134b --- /dev/null +++ b/src/runtimerender/Qt3DSRenderInputStreamFactory.h @@ -0,0 +1,69 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_INPUT_STREAM_FACTORY_H +#define QT3DS_RENDER_INPUT_STREAM_FACTORY_H +#include "Qt3DSRender.h" +#include "foundation/IOStreams.h" +#include "foundation/Qt3DSRefCounted.h" +#include "EASTL/string.h" + +namespace qt3ds { +namespace render { + class IRefCountedInputStream : public qt3ds::foundation::ISeekableIOStream, public NVRefCounted + { + protected: + virtual ~IRefCountedInputStream() {} + }; + // This class is threadsafe. + class IInputStreamFactory : public NVRefCounted + { + protected: + virtual ~IInputStreamFactory() {} + public: + // These directories must have a '/' on them + virtual void AddSearchDirectory(const char8_t *inDirectory) = 0; + virtual IRefCountedInputStream *GetStreamForFile(const QString &inFilename, + bool inQuiet = false) = 0; + // Return a path for this file. Returns true if GetStreamForFile would return a valid + // stream. + // else returns false + virtual bool GetPathForFile(const QString &inFilename, QString &outFile, + bool inQuiet = false) = 0; + + // Create an input stream factory using this foundation and an platform-optional app + // directory + // on android the app directory has no effect; use use the assets bundled with the APK file. + static IInputStreamFactory &Create(NVFoundationBase &inFoundation); + }; +} +} + +#endif |