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Diffstat (limited to 'src/runtimerender/Qt3DSRenderPathRenderContext.h')
-rw-r--r-- | src/runtimerender/Qt3DSRenderPathRenderContext.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSRenderPathRenderContext.h b/src/runtimerender/Qt3DSRenderPathRenderContext.h new file mode 100644 index 0000000..deeea28 --- /dev/null +++ b/src/runtimerender/Qt3DSRenderPathRenderContext.h @@ -0,0 +1,94 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_PATH_RENDER_CONTEXT_H +#define QT3DS_RENDER_PATH_RENDER_CONTEXT_H +#include "Qt3DSRender.h" +#include "foundation/Qt3DSRefCounted.h" +#include "foundation/StringTable.h" +#include "Qt3DSRenderShaderCache.h" //TShaderFeatureSet +#include "foundation/Qt3DSVec2.h" +#include "foundation/Qt3DSBounds3.h" +#include "Qt3DSRenderShaderKeys.h" +#include "Qt3DSRenderableImage.h" + +namespace qt3ds { +namespace render { + + struct SPathRenderContext + { + // The lights and camera will not change per layer, + // so that information can be set once for all the shaders. + NVConstDataRef<SLight *> m_Lights; + const SCamera &m_Camera; + + // Per-object information. + const SPath &m_Path; + const QT3DSMat44 &m_ModelViewProjection; + const QT3DSMat44 &m_ModelMatrix; ///< model to world transformation + const QT3DSMat33 &m_NormalMatrix; + + QT3DSF32 m_Opacity; + const SGraphObject &m_Material; + SShaderDefaultMaterialKey m_MaterialKey; + SRenderableImage *m_FirstImage; + QT3DSVec2 m_CameraVec; + + bool m_EnableWireframe; + bool m_HasTransparency; + bool m_IsStroke; + + SPathRenderContext(NVConstDataRef<SLight *> lights, const SCamera &cam, const SPath &p, + const QT3DSMat44 &mvp, const QT3DSMat44 &world, const QT3DSMat33 &nm, + QT3DSF32 inOpacity, const SGraphObject &inMaterial, + SShaderDefaultMaterialKey inMaterialKey, SRenderableImage *inFirstImage, + bool inWireframe, QT3DSVec2 inCameraVec, bool inHasTransparency, + bool inIsStroke) + + : m_Lights(lights) + , m_Camera(cam) + , m_Path(p) + , m_ModelViewProjection(mvp) + , m_ModelMatrix(world) + , m_NormalMatrix(nm) + , m_Opacity(inOpacity) + , m_Material(inMaterial) + , m_MaterialKey(inMaterialKey) + , m_FirstImage(inFirstImage) + , m_CameraVec(inCameraVec) + , m_EnableWireframe(inWireframe) + , m_HasTransparency(inHasTransparency) + , m_IsStroke(inIsStroke) + { + } + }; +} +} +#endif
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