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Diffstat (limited to 'src/runtimerender/Qt3DSRenderRay.h')
-rw-r--r-- | src/runtimerender/Qt3DSRenderRay.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSRenderRay.h b/src/runtimerender/Qt3DSRenderRay.h new file mode 100644 index 0000000..705f708 --- /dev/null +++ b/src/runtimerender/Qt3DSRenderRay.h @@ -0,0 +1,101 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_RAY_H +#define QT3DS_RENDER_RAY_H + +#include "Qt3DSRender.h" +#include "foundation/Qt3DSVec2.h" +#include "foundation/Qt3DSVec3.h" +#include "foundation/Qt3DSOption.h" +#include "foundation/Qt3DSMat44.h" +#include "foundation/Qt3DSBounds3.h" + +namespace qt3ds { +namespace render { + + struct SBasisPlanes + { + enum Enum { + XY = 0, + YZ, + XZ, + }; + }; + + struct SRayIntersectionResult + { + QT3DSF32 m_RayLengthSquared; // Length of the ray in world coordinates for the hit. + QT3DSVec2 m_RelXY; // UV coords for further mouse picking against a offscreen-rendered object. + SRayIntersectionResult() + : m_RayLengthSquared(0) + , m_RelXY(0, 0) + { + } + SRayIntersectionResult(QT3DSF32 rl, QT3DSVec2 relxy) + : m_RayLengthSquared(rl) + , m_RelXY(relxy) + { + } + }; + + struct SRay + { + QT3DSVec3 m_Origin; + QT3DSVec3 m_Direction; + SRay() + : m_Origin(0, 0, 0) + , m_Direction(0, 0, 0) + { + } + SRay(const QT3DSVec3 &inOrigin, const QT3DSVec3 &inDirection) + : m_Origin(inOrigin) + , m_Direction(inDirection) + { + } + // If we are parallel, then no intersection of course. + Option<QT3DSVec3> Intersect(const NVPlane &inPlane) const; + + Option<SRayIntersectionResult> IntersectWithAABB(const QT3DSMat44 &inGlobalTransform, + const NVBounds3 &inBounds, + bool inForceIntersect = false) const; + + Option<QT3DSVec2> GetRelative(const QT3DSMat44 &inGlobalTransform, const NVBounds3 &inBounds, + SBasisPlanes::Enum inPlane) const; + + Option<QT3DSVec2> GetRelativeXY(const QT3DSMat44 &inGlobalTransform, + const NVBounds3 &inBounds) const + { + return GetRelative(inGlobalTransform, inBounds, SBasisPlanes::XY); + } + }; +} +} +#endif |