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-rw-r--r--src/runtimerender/Qt3DSRenderShaderCache.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/runtimerender/Qt3DSRenderShaderCache.h b/src/runtimerender/Qt3DSRenderShaderCache.h
index d03bc65..35713bd 100644
--- a/src/runtimerender/Qt3DSRenderShaderCache.h
+++ b/src/runtimerender/Qt3DSRenderShaderCache.h
@@ -103,7 +103,7 @@ namespace render {
// source code is exported
virtual QByteArray exportShaderCache(bool binaryShaders) = 0;
// This call immediately blocks and attempts to load all shaders from the shaderCache
- virtual void importShaderCache(const QByteArray &shaderCache) = 0;
+ virtual void importShaderCache(const QByteArray &shaderCache, QString &errors) = 0;
// It is up to the caller to ensure that inFeatures contains unique keys.
// It is also up the the caller to ensure the keys are ordered in some way.
virtual NVRenderShaderProgram *