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Diffstat (limited to 'src/runtimerender/Qt3DSRenderShaderCodeGenerator.h')
-rw-r--r-- | src/runtimerender/Qt3DSRenderShaderCodeGenerator.h | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSRenderShaderCodeGenerator.h b/src/runtimerender/Qt3DSRenderShaderCodeGenerator.h new file mode 100644 index 0000000..d68a369 --- /dev/null +++ b/src/runtimerender/Qt3DSRenderShaderCodeGenerator.h @@ -0,0 +1,175 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_SHADER_CODE_GENERATOR_H +#define QT3DS_RENDER_SHADER_CODE_GENERATOR_H +#include "Qt3DSRender.h" +#include "foundation/Qt3DSContainers.h" +#include "EASTL/string.h" +#include "foundation/StringTable.h" +#include "render/Qt3DSRenderBaseTypes.h" +#include "StringTools.h" + +namespace qt3ds { +namespace render { + + struct SEndlType + { + }; + extern SEndlType Endl; + + typedef std::basic_string<char> TStrType; + typedef eastl::pair<CRegisteredString, CRegisteredString> TParamPair; + typedef eastl::pair<CRegisteredString, TParamPair> TConstantBufferParamPair; + typedef nvvector<TConstantBufferParamPair> TConstantBufferParamArray; + typedef nvhash_map<CRegisteredString, CRegisteredString> TStrTableStrMap; + + struct SShaderCodeGeneratorBase + { + enum Enum { + Unknown = 0, + Lighting, + ViewVector, + WorldNormal, + WorldPosition, + EnvMapReflection, + UVCoords, + }; + IStringTable &m_StringTable; + nvhash_set<QT3DSU32> m_Codes; // set of enums we have included. + nvhash_set<CRegisteredString> m_Includes; + TStrTableStrMap m_Uniforms; + TStrTableStrMap m_ConstantBuffers; + TConstantBufferParamArray m_ConstantBufferParams; + TStrTableStrMap m_Attributes; + Qt3DSString m_FinalShaderBuilder; + TStrType m_CodeBuilder; + qt3ds::render::NVRenderContextType m_RenderContextType; + + SShaderCodeGeneratorBase(IStringTable &inStringTable, NVAllocatorCallback &alloc, + qt3ds::render::NVRenderContextType ctxType); + virtual TStrTableStrMap &GetVaryings() = 0; + void Begin(); + void Append(const char *data); + // don't add the newline + void AppendPartial(const char *data); + void AddConstantBuffer(const char *name, const char *layout); + void AddConstantBufferParam(const char *cbName, const char *paramName, const char *type); + void AddUniform(const char *name, const char *type); + void AddUniform(TStrType &name, const char *type); + void AddAttribute(const char *name, const char *type); + void AddAttribute(TStrType &name, const char *type); + void AddVarying(const char *name, const char *type); + void AddVarying(TStrType &name, const char *type); + void AddLocalVariable(const char *name, const char *type, int tabCount = 1); + void AddLocalVariable(TStrType &name, const char *type, int tabCount = 1); + void AddInclude(const char *name); + void AddInclude(TStrType &name); + bool HasCode(Enum value); + void SetCode(Enum value); + void SetupWorldPosition(); + void GenerateViewVector(); + void GenerateWorldNormal(); + void GenerateEnvMapReflection(SShaderCodeGeneratorBase &inFragmentShader); + void GenerateUVCoords(); + void GenerateTextureSwizzle(NVRenderTextureSwizzleMode::Enum swizzleMode, + eastl::basic_string<char8_t> &texSwizzle, + eastl::basic_string<char8_t> &lookupSwizzle); + void GenerateShadedWireframeBase(); + void AddLighting(); + const char *BuildShaderSource(); + SShaderCodeGeneratorBase &operator<<(const char *data); + SShaderCodeGeneratorBase &operator<<(const TStrType &data); + SShaderCodeGeneratorBase &operator<<(const SEndlType & /*data*/); + + protected: + virtual void AddShaderItemMap(const char *itemType, const TStrTableStrMap &itemMap); + void AddShaderConstantBufferItemMap(const char *itemType, const TStrTableStrMap &cbMap, + TConstantBufferParamArray cbParamsArray); + }; + + struct SShaderVertexCodeGenerator : public SShaderCodeGeneratorBase + { + TStrTableStrMap m_Varyings; + SShaderVertexCodeGenerator(IStringTable &inStringTable, NVAllocatorCallback &alloc, + qt3ds::render::NVRenderContextType ctxType); + TStrTableStrMap &GetVaryings() override; + }; + + struct SShaderTessControlCodeGenerator : public SShaderCodeGeneratorBase + { + SShaderVertexCodeGenerator &m_VertGenerator; + TStrTableStrMap m_Varyings; + SShaderTessControlCodeGenerator(SShaderVertexCodeGenerator &vert, + NVAllocatorCallback &alloc, + qt3ds::render::NVRenderContextType ctxType); + + void AddShaderItemMap(const char *itemType, const TStrTableStrMap &itemMap) override; + TStrTableStrMap &GetVaryings() override; + }; + + struct SShaderTessEvalCodeGenerator : public SShaderCodeGeneratorBase + { + SShaderTessControlCodeGenerator &m_TessControlGenerator; + bool m_hasGeometryStage; + + SShaderTessEvalCodeGenerator(SShaderTessControlCodeGenerator &tc, + NVAllocatorCallback &alloc, + qt3ds::render::NVRenderContextType ctxType); + + void AddShaderItemMap(const char *itemType, const TStrTableStrMap &itemMap) override; + TStrTableStrMap &GetVaryings() override; + virtual void SetGeometryStage(bool hasGeometryStage); + }; + + struct SShaderGeometryCodeGenerator : public SShaderCodeGeneratorBase + { + SShaderVertexCodeGenerator &m_VertGenerator; + bool m_hasTessellationStage; + + SShaderGeometryCodeGenerator(SShaderVertexCodeGenerator &vert, NVAllocatorCallback &alloc, + qt3ds::render::NVRenderContextType ctxType); + + void AddShaderItemMap(const char *itemType, const TStrTableStrMap &itemMap) override; + TStrTableStrMap &GetVaryings() override; + virtual void SetTessellationStage(bool hasTessellationStage); + }; + + struct SShaderFragmentCodeGenerator : public SShaderCodeGeneratorBase + { + SShaderVertexCodeGenerator &m_VertGenerator; + SShaderFragmentCodeGenerator(SShaderVertexCodeGenerator &vert, NVAllocatorCallback &alloc, + qt3ds::render::NVRenderContextType ctxType); + TStrTableStrMap &GetVaryings() override; + }; +} +} + +#endif |