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Diffstat (limited to 'src/runtimerender/Qt3DSRendererUtil.h')
-rw-r--r-- | src/runtimerender/Qt3DSRendererUtil.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSRendererUtil.h b/src/runtimerender/Qt3DSRendererUtil.h new file mode 100644 index 0000000..96f3642 --- /dev/null +++ b/src/runtimerender/Qt3DSRendererUtil.h @@ -0,0 +1,62 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDERER_UTIL_H +#define QT3DS_RENDERER_UTIL_H +#include "Qt3DSRender.h" +#include "render/Qt3DSRenderBaseTypes.h" +namespace qt3ds { +namespace render { + class CRendererUtil + { + static const QT3DSU32 MAX_SSAA_DIM = 8192; // max render traget size for SSAA mode + + public: + static void ResolveMutisampleFBOColorOnly(IResourceManager &inManager, + CResourceTexture2D &ioResult, + NVRenderContext &inRenderContext, QT3DSU32 inWidth, + QT3DSU32 inHeight, + NVRenderTextureFormats::Enum inColorFormat, + NVRenderFrameBuffer &inSourceFBO); + + static void ResolveSSAAFBOColorOnly(IResourceManager &inManager, + CResourceTexture2D &ioResult, QT3DSU32 outWidth, + QT3DSU32 outHeight, NVRenderContext &inRenderContext, + QT3DSU32 inWidth, QT3DSU32 inHeight, + NVRenderTextureFormats::Enum inColorFormat, + NVRenderFrameBuffer &inSourceFBO); + + static void GetSSAARenderSize(QT3DSU32 inWidth, QT3DSU32 inHeight, QT3DSU32 &outWidth, + QT3DSU32 &outHeight); + }; +} +} + +#endif
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