summaryrefslogtreecommitdiffstats
path: root/src/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.h')
-rw-r--r--src/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.h148
1 files changed, 148 insertions, 0 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.h b/src/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.h
new file mode 100644
index 0000000..48c8d0b
--- /dev/null
+++ b/src/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.h
@@ -0,0 +1,148 @@
+/****************************************************************************
+**
+** Copyright (C) 2008-2015 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_DEFAULT_MATERIAL_H
+#define QT3DS_RENDER_DEFAULT_MATERIAL_H
+#include "Qt3DSRender.h"
+#include "Qt3DSRenderGraphObject.h"
+#include "foundation/Qt3DSFlags.h"
+#include "foundation/StringTable.h"
+#include "foundation/Qt3DSVec3.h"
+#include "Qt3DSRenderMaterialDirty.h"
+#include "Qt3DSRenderLightmaps.h"
+
+namespace qt3ds {
+namespace render {
+ struct DefaultMaterialLighting
+ {
+ enum Enum {
+ NoLighting = 0,
+ VertexLighting,
+ FragmentLighting
+ };
+ };
+ struct DefaultMaterialBlendMode
+ {
+ enum Enum {
+ Normal = 0,
+ Screen,
+ Multiply,
+ Overlay,
+ ColorBurn,
+ ColorDodge
+ };
+ };
+
+ struct DefaultMaterialSpecularModel
+ {
+ enum Enum {
+ Default = 0,
+ KGGX,
+ KWard
+ };
+ };
+
+ struct SImage;
+
+ struct QT3DS_AUTOTEST_EXPORT SDefaultMaterial : SGraphObject
+ {
+ CMaterialDirty m_Dirty;
+ // lightmap section
+ SLightmaps m_Lightmaps;
+ // material section
+ SImage *m_IblProbe;
+ DefaultMaterialLighting::Enum m_Lighting; // defaults to vertex
+ DefaultMaterialBlendMode::Enum m_BlendMode; // defaults to normal
+ QT3DSVec4 m_DiffuseColor; // colors are 0-1 normalized
+ SImage *m_DiffuseMaps[3];
+ QT3DSF32 m_EmissivePower; // 0-100, defaults to 0
+ QT3DSVec4 m_EmissiveColor;
+ SImage *m_EmissiveMap;
+ SImage *m_EmissiveMap2;
+ SImage *m_SpecularReflection;
+ SImage *m_SpecularMap;
+ DefaultMaterialSpecularModel::Enum m_SpecularModel;
+ QT3DSVec4 m_SpecularTint;
+ QT3DSF32 m_IOR;
+ QT3DSF32 m_FresnelPower;
+ QT3DSF32 m_SpecularAmount; // 0-??, defaults to 0
+ QT3DSF32 m_SpecularRoughness; // 0-??, defaults to 50
+ SImage *m_RoughnessMap;
+ QT3DSF32 m_Opacity; // 0-1
+ SImage *m_OpacityMap;
+ SImage *m_BumpMap;
+ QT3DSF32 m_BumpAmount; // 0-??
+ SImage *m_NormalMap;
+ SImage *m_DisplacementMap;
+ QT3DSF32 m_DisplaceAmount; // 0-??
+ SImage *m_TranslucencyMap;
+ QT3DSF32 m_TranslucentFalloff; // 0 - ??
+ QT3DSF32 m_DiffuseLightWrap; // 0 - 1
+ bool m_VertexColors;
+ // Materials are stored as a linked list on models.
+ SGraphObject *m_NextSibling;
+ SModel *m_Parent;
+
+ SDefaultMaterial();
+
+ bool IsSpecularEnabled() const { return m_SpecularAmount > .01f; }
+ bool IsFresnelEnabled() const { return m_FresnelPower > 0.0f; }
+ bool IsVertexColorsEnabled() const { return m_VertexColors; }
+ bool HasLighting() const { return m_Lighting != DefaultMaterialLighting::NoLighting; }
+
+ // Generic method used during serialization
+ // to remap string and object pointers
+ template <typename TRemapperType>
+ void Remap(TRemapperType &inRemapper)
+ {
+ SGraphObject::Remap(inRemapper);
+ m_Lightmaps.Remap(inRemapper);
+ inRemapper.Remap(m_IblProbe);
+ inRemapper.Remap(m_DiffuseMaps[0]);
+ inRemapper.Remap(m_DiffuseMaps[1]);
+ inRemapper.Remap(m_DiffuseMaps[2]);
+ inRemapper.Remap(m_EmissiveMap);
+ inRemapper.Remap(m_EmissiveMap2);
+ inRemapper.Remap(m_SpecularReflection);
+ inRemapper.Remap(m_SpecularMap);
+ inRemapper.Remap(m_RoughnessMap);
+ inRemapper.Remap(m_OpacityMap);
+ inRemapper.Remap(m_BumpMap);
+ inRemapper.Remap(m_NormalMap);
+ inRemapper.Remap(m_DisplacementMap);
+ inRemapper.Remap(m_TranslucencyMap);
+ inRemapper.RemapMaterial(m_NextSibling);
+ inRemapper.Remap(m_Parent);
+ }
+ };
+}
+}
+
+#endif