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Diffstat (limited to 'src/runtimerender/graphobjects/Qt3DSRenderEffect.h')
-rw-r--r-- | src/runtimerender/graphobjects/Qt3DSRenderEffect.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderEffect.h b/src/runtimerender/graphobjects/Qt3DSRenderEffect.h new file mode 100644 index 0000000..c11c214 --- /dev/null +++ b/src/runtimerender/graphobjects/Qt3DSRenderEffect.h @@ -0,0 +1,86 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_EFFECT_H +#define QT3DS_RENDER_EFFECT_H +#include "Qt3DSRender.h" +#include "Qt3DSRenderGraphObject.h" +#include "Qt3DSRenderNode.h" +#include "EASTL/string.h" +#include "Qt3DSRenderDynamicObject.h" + +namespace qt3ds { +namespace render { + struct SLayer; + struct SEffectContext; + + // Effects are post-render effect applied to the layer. There can be more than one of + // them and they have completely variable properties. + // see IEffectManager in order to create these effects. + // The data for the effect immediately follows the effect + struct SEffect : public SDynamicObject + { + private: + // These objects are only created via the dynamic object system. + SEffect(const SEffect &); + SEffect &operator=(const SEffect &); + SEffect(); + + public: + SLayer *m_Layer; + SEffect *m_NextEffect; + // Opaque pointer to context type implemented by the effect system. + // May be null in which case the effect system will generate a new context + // the first time it needs to render this effect. + SEffectContext *m_Context; + + void Initialize(); + + // If our active flag value changes, then we ask the effect manager + // to reset our context. + void SetActive(bool inActive, IEffectSystem &inSystem); + + void Reset(IEffectSystem &inSystem); + + // Generic method used during serialization + // to remap string and object pointers + template <typename TRemapperType> + void Remap(TRemapperType &inRemapper) + { + SDynamicObject::Remap(inRemapper); + inRemapper.Remap(m_Layer); + inRemapper.Remap(m_NextEffect); + inRemapper.NullPtr(m_Context); + } + }; +} +} + +#endif |