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Diffstat (limited to 'src/runtimerender/graphobjects/Qt3DSRenderModel.cpp')
-rw-r--r-- | src/runtimerender/graphobjects/Qt3DSRenderModel.cpp | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderModel.cpp b/src/runtimerender/graphobjects/Qt3DSRenderModel.cpp new file mode 100644 index 0000000..a78396c --- /dev/null +++ b/src/runtimerender/graphobjects/Qt3DSRenderModel.cpp @@ -0,0 +1,75 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "Qt3DSRenderModel.h" +#include "Qt3DSRenderMaterialHelpers.h" +#include "Qt3DSRenderBufferManager.h" +#include "Qt3DSRenderMesh.h" + +using namespace qt3ds::render; + +SModel::SModel() + : SNode(GraphObjectTypes::Model) + , m_FirstMaterial(NULL) + , m_SkeletonRoot(-1) + , m_TessellationMode(TessModeValues::NoTess) + , m_EdgeTess(1.0) + , m_InnerTess(1.0) + , m_WireframeMode(false) + , m_ShadowCaster(true) +{ +} + +void SModel::AddMaterial(SGraphObject &inMaterial) +{ + if (m_FirstMaterial == NULL) + m_FirstMaterial = &inMaterial; + else { + SGraphObject *lastMaterial; + // empty loop intentional + for (lastMaterial = m_FirstMaterial; lastMaterial && GetNextMaterialSibling(lastMaterial); + lastMaterial = GetNextMaterialSibling(lastMaterial)) { + } + SetNextMaterialSibling(*lastMaterial, &inMaterial); + } + if (inMaterial.m_Type == GraphObjectTypes::DefaultMaterial) + static_cast<SDefaultMaterial &>(inMaterial).m_Parent = this; +} + +NVBounds3 SModel::GetModelBounds(IBufferManager &inManager) const +{ + NVBounds3 retval; + retval.setEmpty(); + SRenderMesh *theMesh = inManager.LoadMesh(m_MeshPath); + if (theMesh) { + for (QT3DSU32 idx = 0, end = theMesh->m_Subsets.size(); idx < end; ++idx) + retval.include(theMesh->m_Subsets[idx].m_Bounds); + } + return retval; +} |