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-rw-r--r--src/runtimerender/graphobjects/Qt3DSRenderModel.cpp75
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diff --git a/src/runtimerender/graphobjects/Qt3DSRenderModel.cpp b/src/runtimerender/graphobjects/Qt3DSRenderModel.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#include "Qt3DSRenderModel.h"
+#include "Qt3DSRenderMaterialHelpers.h"
+#include "Qt3DSRenderBufferManager.h"
+#include "Qt3DSRenderMesh.h"
+
+using namespace qt3ds::render;
+
+SModel::SModel()
+ : SNode(GraphObjectTypes::Model)
+ , m_FirstMaterial(NULL)
+ , m_SkeletonRoot(-1)
+ , m_TessellationMode(TessModeValues::NoTess)
+ , m_EdgeTess(1.0)
+ , m_InnerTess(1.0)
+ , m_WireframeMode(false)
+ , m_ShadowCaster(true)
+{
+}
+
+void SModel::AddMaterial(SGraphObject &inMaterial)
+{
+ if (m_FirstMaterial == NULL)
+ m_FirstMaterial = &inMaterial;
+ else {
+ SGraphObject *lastMaterial;
+ // empty loop intentional
+ for (lastMaterial = m_FirstMaterial; lastMaterial && GetNextMaterialSibling(lastMaterial);
+ lastMaterial = GetNextMaterialSibling(lastMaterial)) {
+ }
+ SetNextMaterialSibling(*lastMaterial, &inMaterial);
+ }
+ if (inMaterial.m_Type == GraphObjectTypes::DefaultMaterial)
+ static_cast<SDefaultMaterial &>(inMaterial).m_Parent = this;
+}
+
+NVBounds3 SModel::GetModelBounds(IBufferManager &inManager) const
+{
+ NVBounds3 retval;
+ retval.setEmpty();
+ SRenderMesh *theMesh = inManager.LoadMesh(m_MeshPath);
+ if (theMesh) {
+ for (QT3DSU32 idx = 0, end = theMesh->m_Subsets.size(); idx < end; ++idx)
+ retval.include(theMesh->m_Subsets[idx].m_Bounds);
+ }
+ return retval;
+}