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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_REFERENCED_MATERIAL_H
+#define QT3DS_RENDER_REFERENCED_MATERIAL_H
+#include "Qt3DSRender.h"
+#include "Qt3DSRenderGraphObject.h"
+#include "Qt3DSRenderMaterialDirty.h"
+
+namespace qt3ds {
+namespace render {
+
+ struct SReferencedMaterial : SGraphObject
+ {
+ CMaterialDirty m_Dirty;
+ SGraphObject *m_ReferencedMaterial;
+ SGraphObject *m_NextSibling;
+ SReferencedMaterial()
+ : SGraphObject(GraphObjectTypes::ReferencedMaterial)
+ , m_ReferencedMaterial(NULL)
+ , m_NextSibling(NULL)
+ {
+ }
+
+ template <typename TRemapperType>
+ void Remap(TRemapperType &inRemapper)
+ {
+ SGraphObject::Remap(inRemapper);
+ inRemapper.RemapMaterial(m_ReferencedMaterial);
+ inRemapper.RemapMaterial(m_NextSibling);
+ }
+ };
+}
+}
+
+#endif // QT3DS_RENDER_REFERENCED_MATERIAL_H