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-rw-r--r--src/runtimerender/graphobjects/Qt3DSRenderScene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderScene.cpp b/src/runtimerender/graphobjects/Qt3DSRenderScene.cpp
index 2dadc26..afe68d5 100644
--- a/src/runtimerender/graphobjects/Qt3DSRenderScene.cpp
+++ b/src/runtimerender/graphobjects/Qt3DSRenderScene.cpp
@@ -65,7 +65,7 @@ SLayer *SScene::GetLastChild()
return child;
}
-bool SScene::PrepareForRender(const QT3DSVec2 &inViewportDimensions, IQt3DSRenderContext &inContext,
+bool SScene::PrepareForRender(IQt3DSRenderContext &inContext,
const SRenderInstanceId id)
{
// We need to iterate through the layers in reverse order and ask them to render.
@@ -74,7 +74,7 @@ bool SScene::PrepareForRender(const QT3DSVec2 &inViewportDimensions, IQt3DSRende
if (m_FirstChild) {
wasDirty |=
- inContext.GetRenderer().PrepareLayerForRender(*m_FirstChild, inViewportDimensions,
+ inContext.GetRenderer().PrepareLayerForRender(*m_FirstChild,
true, id);
}
return wasDirty;