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Diffstat (limited to 'src/runtimerender/graphobjects/Qt3DSRenderScene.h')
-rw-r--r-- | src/runtimerender/graphobjects/Qt3DSRenderScene.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderScene.h b/src/runtimerender/graphobjects/Qt3DSRenderScene.h new file mode 100644 index 0000000..8c4d3fe --- /dev/null +++ b/src/runtimerender/graphobjects/Qt3DSRenderScene.h @@ -0,0 +1,84 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_SCENE_H +#define QT3DS_RENDER_SCENE_H +#include "Qt3DSRender.h" +#include "foundation/Qt3DSVec4.h" +#include "Qt3DSRenderGraphObject.h" + +namespace qt3ds { +namespace render { + struct SLayer; + struct SPresentation; + typedef void *SRenderInstanceId; + + struct SScene : public SGraphObject + { + SPresentation *m_Presentation; + SLayer *m_FirstChild; + QT3DSVec4 m_ClearColor; + bool m_UseClearColor; + bool m_Dirty; + + enum RenderClearCommand { + ClearIsOptional = 0, + DoNotClear = 1, + AlwaysClear = 2, + }; + + SScene(); + + void AddChild(SLayer &inLayer); + SLayer *GetLastChild(); + + // Generic method used during serialization + // to remap string and object pointers + template <typename TRemapperType> + void Remap(TRemapperType &inRemapper) + { + SGraphObject::Remap(inRemapper); + inRemapper.Remap(m_Presentation); + inRemapper.Remap(m_FirstChild); + } + // returns true if any of the layers were dirty or if this object was dirty + bool PrepareForRender(const QT3DSVec2 &inViewportDimensions, IQt3DSRenderContext &inContext, + const SRenderInstanceId id = nullptr); + void Render(const QT3DSVec2 &inViewportDimensions, IQt3DSRenderContext &inContext, + RenderClearCommand command = ClearIsOptional, + const SRenderInstanceId id = nullptr); + void RenderWithClear(const QT3DSVec2 &inViewportDimensions, IQt3DSRenderContext &inContext, + RenderClearCommand inClearColorBuffer, + QT3DSVec4 inclearColor, const SRenderInstanceId id = nullptr); + }; +} +} + +#endif |