diff options
Diffstat (limited to 'src/runtimerender/graphobjects/Qt3DSRenderText.h')
-rw-r--r-- | src/runtimerender/graphobjects/Qt3DSRenderText.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderText.h b/src/runtimerender/graphobjects/Qt3DSRenderText.h new file mode 100644 index 0000000..13f5748 --- /dev/null +++ b/src/runtimerender/graphobjects/Qt3DSRenderText.h @@ -0,0 +1,76 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_TEXT_H +#define QT3DS_RENDER_TEXT_H +#include "Qt3DSRender.h" +#include "Qt3DSRenderNode.h" +#include "Qt3DSRenderTextTypes.h" + +namespace qt3ds { +namespace render { + + struct SText : public SNode, public STextRenderInfo + { + // Change any of these properties and you can expect + // that the text will force an expensive re-layer and render. + // For these you need to set TextDirty. + + // These properties can change every frame with no additional cost. + QT3DSVec4 m_TextColor; + // Setup and utilized by the rendering system + NVRenderTexture2D *m_TextTexture; + STextTextureDetails m_TextTextureDetails; + // used for nv path rendering + NVRenderPathFontItem *m_PathFontItem; + NVRenderPathFontSpecification *m_PathFontDetails; + + NVBounds3 m_Bounds; + + SText(); + + NVBounds3 GetTextBounds() const; + + // Generic method used during serialization + // to remap string and object pointers + template <typename TRemapperType> + void Remap(TRemapperType &inRemapper) + { + SNode::Remap(inRemapper); + inRemapper.Remap(m_Text); + inRemapper.Remap(m_Font); + inRemapper.NullPtr(m_TextTexture); + inRemapper.NullPtr(m_PathFontItem); + inRemapper.NullPtr(m_PathFontDetails); + } + }; +} +} +#endif |