summaryrefslogtreecommitdiffstats
path: root/src/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp')
-rw-r--r--src/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp b/src/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp
index c40ff55..10f62c3 100644
--- a/src/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp
+++ b/src/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp
@@ -236,6 +236,20 @@ namespace render {
if (theRenderData) {
theRenderData->PrepareForRender();
+ if (id) {
+ if (m_initialPrepareData.contains(theLayer)) {
+ // Copy dirty state from the initial since the graph is
+ // not dirty for subsequent calls
+ auto &flags = theRenderData->m_LayerPrepResult->m_Flags;
+ const auto &initialFlags
+ = m_initialPrepareData[theLayer]->m_LayerPrepResult->m_Flags;
+ flags.SetWasDirty(flags.WasDirty() || initialFlags.WasDirty());
+ flags.SetLayerDataDirty(flags.WasLayerDataDirty()
+ || initialFlags.WasLayerDataDirty());
+ } else {
+ m_initialPrepareData.insert(theLayer, theRenderData);
+ }
+ }
retval = retval || theRenderData->m_LayerPrepResult->m_Flags.WasDirty();
} else {
QT3DS_ASSERT(false);
@@ -495,6 +509,14 @@ namespace render {
for (QT3DSU32 idx = 0, end = m_LastFrameLayers.size(); idx < end; ++idx)
m_LastFrameLayers[idx]->ResetForFrame();
m_LastFrameLayers.clear();
+ m_initialPrepareData.clear();
+ for (auto *obj : qAsConst(m_materialClearDirty)) {
+ if (obj->m_Type == GraphObjectTypes::DefaultMaterial)
+ static_cast<SDefaultMaterial *>(obj)->m_Dirty.UpdateDirtyForFrame();
+ else if (obj->m_Type == GraphObjectTypes::CustomMaterial)
+ static_cast<SCustomMaterial *>(obj)->UpdateDirtyForFrame();
+ }
+ m_materialClearDirty.clear();
m_BeginFrameViewport = m_qt3dsContext.GetRenderList().GetViewport();
}
void Qt3DSRendererImpl::EndFrame()
@@ -1141,6 +1163,11 @@ namespace render {
inImage.m_TextureData.m_Texture->GenerateMipmaps();
}
+ void Qt3DSRendererImpl::addMaterialDirtyClear(SGraphObject *obj)
+ {
+ m_materialClearDirty.insert(obj);
+ }
+
bool NodeContainsBoneRoot(SNode &childNode, QT3DSI32 rootID)
{
for (SNode *childChild = childNode.m_FirstChild; childChild != NULL;