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Diffstat (limited to 'src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp')
-rw-r--r--src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp b/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
index 0f08936..ea5a12f 100644
--- a/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
+++ b/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
@@ -874,7 +874,7 @@ namespace render {
return;
// Avoid running this method if possible.
- if ((inEnableTransparentDepthWrite == false
+ if ((inEnableTransparentDepthWrite
&& ((m_GroupObjects.empty() && m_OpaqueObjects.empty() && m_TransparentObjects.empty())
|| m_Layer.m_Flags.IsLayerEnableDepthPrepass() == false))
|| m_Layer.m_Flags.IsLayerEnableDepthTest() == false)
@@ -1165,7 +1165,6 @@ void SLayerRenderData::RunRenderPass(TRenderRenderableFunction inRenderFn,
{
QT3DS_PERF_SCOPED_TIMER(m_Renderer.GetQt3DSContext().GetPerfTimer(),
"LayerRenderData: Render transparent pass1")
-
NVDataRef<SRenderableObject *> theTransparentObjects = GetTransparentRenderableObjects();
// Also draw opaque parts of transparent objects
m_Renderer.setAlphaTest(true, 1.0f, -1.0f + (1.0f / 255.0f));
@@ -1189,6 +1188,7 @@ void SLayerRenderData::RunRenderPass(TRenderRenderableFunction inRenderFn,
renderTransparentObjectsPass(inRenderFn, inEnableBlending, inEnableDepthWrite,
inEnableTransparentDepthWrite, indexLight, inCamera, theFB);
}
+
{
QT3DS_PERF_SCOPED_TIMER(m_Renderer.GetQt3DSContext().GetPerfTimer(),
"LayerRenderData: Render transparent pass3")