summaryrefslogtreecommitdiffstats
path: root/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h')
-rw-r--r--src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h b/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h
index 4e237b0..8e5c694 100644
--- a/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h
+++ b/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h
@@ -53,7 +53,9 @@ struct AdvancedBlendModes
// or just because a flag forces it. If they are rendered offscreen we can then
// cache the result so we don't render the layer again if it isn't dirty.
CResourceTexture2D m_LayerTexture;
- CResourceTexture2D m_TemporalAATexture;
+ // Multiple temporal AA textures for stereoscopic needs.
+ // First used for mono/left view, second for right view.
+ CResourceTexture2D m_TemporalAATexture[2];
// Sometimes we need to render our depth buffer to a depth texture.
CResourceTexture2D m_LayerDepthTexture;
CResourceTexture2D m_LayerPrepassDepthTexture;