diff options
Diffstat (limited to 'src/runtimerender/rendererimpl')
3 files changed, 3 insertions, 5 deletions
diff --git a/src/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp b/src/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp index 300980c..a8b6a4f 100644 --- a/src/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp +++ b/src/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp @@ -233,11 +233,9 @@ namespace render { } bool Qt3DSRendererImpl::PrepareLayerForRender(SLayer &inLayer, - const QT3DSVec2 &inViewportDimensions, bool inRenderSiblings, const SRenderInstanceId id) { - (void)inViewportDimensions; nvvector<SLayer *> renderableLayers(m_qt3dsContext.GetPerFrameAllocator(), "LayerVector"); // Found by fair roll of the dice. renderableLayers.reserve(4); diff --git a/src/runtimerender/rendererimpl/Qt3DSRendererImpl.h b/src/runtimerender/rendererimpl/Qt3DSRendererImpl.h index 99b0b51..decd7fd 100644 --- a/src/runtimerender/rendererimpl/Qt3DSRendererImpl.h +++ b/src/runtimerender/rendererimpl/Qt3DSRendererImpl.h @@ -342,8 +342,8 @@ namespace render { // Calls prepare layer for render // and then do render layer. - bool PrepareLayerForRender(SLayer &inLayer, const QT3DSVec2 &inViewportDimensions, - bool inRenderSiblings, const SRenderInstanceId id) override; + bool PrepareLayerForRender(SLayer &inLayer, bool inRenderSiblings, + const SRenderInstanceId id) override; void RenderLayer(SLayer &inLayer, const QT3DSVec2 &inViewportDimensions, bool clear, QT3DSVec4 clearColor, bool inRenderSiblings, const SRenderInstanceId id) override; diff --git a/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp b/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp index 26b0a3c..54cb55f 100644 --- a/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp +++ b/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp @@ -1414,7 +1414,7 @@ namespace render { NVRenderRect theViewport(theGraph.GetViewport()); NVRenderRect theScissor(theGraph.GetViewport()); if (theGraph.IsScissorTestEnabled()) - theScissor = m_Renderer.GetContext().GetScissorRect(); + theScissor = theGraph.GetScissor(); bool wasDirty = false; bool wasDataDirty = false; wasDirty = m_Layer.m_Flags.IsDirty(); |