diff options
Diffstat (limited to 'src/runtimerender/resourcemanager/Qt3DSRenderBufferManager.h')
-rw-r--r-- | src/runtimerender/resourcemanager/Qt3DSRenderBufferManager.h | 29 |
1 files changed, 13 insertions, 16 deletions
diff --git a/src/runtimerender/resourcemanager/Qt3DSRenderBufferManager.h b/src/runtimerender/resourcemanager/Qt3DSRenderBufferManager.h index 922e502..7445b90 100644 --- a/src/runtimerender/resourcemanager/Qt3DSRenderBufferManager.h +++ b/src/runtimerender/resourcemanager/Qt3DSRenderBufferManager.h @@ -54,20 +54,17 @@ namespace render { virtual ~IBufferManager() {} public: - // Path manipulation used to get the final path form a base path plus relative extension - virtual CRegisteredString CombineBaseAndRelative(const char8_t *inBase, - const char8_t *inRelative) = 0; - virtual void SetImageHasTransparency(CRegisteredString inSourcePath, + virtual void SetImageHasTransparency(const QString &resolvedPath, bool inHasTransparency, bool alsoOpaque) = 0; - virtual bool GetImageHasTransparency(CRegisteredString inSourcePath) const = 0; - virtual bool GetImageHasOpaquePixels(CRegisteredString inSourcePath) const = 0; - virtual void SetImageTransparencyToFalseIfNotSet(CRegisteredString inSourcePath) = 0; - virtual void SetInvertImageUVCoords(CRegisteredString inSourcePath, + virtual bool GetImageHasTransparency(const QString &resolvedPath) const = 0; + virtual bool GetImageHasOpaquePixels(const QString &resolvedPath) const = 0; + virtual void SetImageTransparencyToFalseIfNotSet(const QString &resolvedPathh) = 0; + virtual void SetInvertImageUVCoords(const QString &resolvedPath, bool inShouldInvertCoords) = 0; // Returns true if this image has been loaded into memory // This call is threadsafe. Nothing else on this object is guaranteed to be. - virtual bool IsImageLoaded(CRegisteredString inSourcePath) = 0; + virtual bool IsImageLoaded(const QString &sourcePath) = 0; // Alias one image path with another image path. Optionally this object will ignore the // call if @@ -75,9 +72,9 @@ namespace render { // to be shown // in place of an image that is loading offline. // Returns true if the image was aliased, false otherwise. - virtual bool AliasImagePath(CRegisteredString inSourcePath, CRegisteredString inAliasPath, + virtual bool AliasImagePath(const QString &resolvedPath, const QString &inAliasPath, bool inIgnoreIfLoaded) = 0; - virtual void UnaliasImagePath(CRegisteredString inSourcePath) = 0; + virtual void UnaliasImagePath(const QString &resolvedPath) = 0; // Return resolved imagepaths from unresolved sourcepaths static QString resolveImagePath(const QString &sourcePath, bool preferKtx); @@ -87,15 +84,15 @@ namespace render { // Returns the given source path unless the source path is aliased; in which case returns // the aliased path. - virtual CRegisteredString GetImagePath(CRegisteredString inSourcePath) = 0; + virtual QString GetImagePath(const QString &sourcePath) = 0; // Returns a texture and a boolean indicating if this texture has transparency in it or not. // Can't name this LoadImage because that gets mangled by windows to LoadImageA (uggh) // In some cases we need to only scan particular images for transparency. - virtual SImageTextureData LoadRenderImage(CRegisteredString inImagePath, + virtual SImageTextureData LoadRenderImage(const QString &sourcePath, SLoadedTexture &inTexture, bool inForceScanForTransparency = false, bool inBsdfMipmaps = false) = 0; - virtual SImageTextureData LoadRenderImage(CRegisteredString inSourcePath, + virtual SImageTextureData LoadRenderImage(const QString &sourcePath, bool inForceScanForTransparency = false, bool inBsdfMipmaps = false) = 0; @@ -106,8 +103,8 @@ namespace render { virtual void enableReloadableResources(bool enable) = 0; virtual bool isReloadableResourcesEnabled() const = 0; - virtual void loadSet(const QSet<QString> &unifiedImageSet, bool flipCompressed) = 0; - virtual void unloadSet(const QSet<QString> &unifiedImageSet) = 0; + virtual void loadSet(const QSet<QString> &resolvedImageSet, bool flipCompressed) = 0; + virtual void unloadSet(const QSet<QString> &resolvedImageSet) = 0; virtual void reloadAll(bool flipCompressed) = 0; virtual void loadCustomMesh(const QString &name, qt3dsimp::Mesh *mesh) = 0; |