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diff --git a/src/runtimerender/resourcemanager/Qt3DSRenderLoadedTextureKTX.cpp b/src/runtimerender/resourcemanager/Qt3DSRenderLoadedTextureKTX.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "foundation/Qt3DSFoundation.h"
+#include "foundation/IOStreams.h"
+#include "foundation/Qt3DSBroadcastingAllocator.h"
+#include "Qt3DSRenderLoadedTexture.h"
+#include "Qt3DSRenderLoadedTextureKTX.h"
+#include "Qt3DSRenderLoadedTextureDDS.h"
+
+#include <qendian.h>
+#include <qopengltexture.h>
+
+using namespace qt3ds::render;
+using namespace qt3ds::foundation;
+
+namespace qt3ds {
+namespace render {
+
+static inline int blockSizeForTextureFormat(int format)
+{
+ switch (format) {
+ case QOpenGLTexture::RGB8_ETC1:
+ case QOpenGLTexture::RGB8_ETC2:
+ case QOpenGLTexture::SRGB8_ETC2:
+ case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
+ case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2:
+ case QOpenGLTexture::R11_EAC_UNorm:
+ case QOpenGLTexture::R11_EAC_SNorm:
+ case QOpenGLTexture::RGB_DXT1:
+ return 8;
+
+ default:
+ return 16;
+ }
+}
+
+static inline int runtimeFormat(quint32 internalFormat)
+{
+ switch (internalFormat) {
+ case QOpenGLTexture::RGB8_ETC1:
+ return NVRenderTextureFormats::RGB8_ETC1;
+ case QOpenGLTexture::RGB8_ETC2:
+ return NVRenderTextureFormats::RGB8_ETC2;
+ case QOpenGLTexture::SRGB8_ETC2:
+ return NVRenderTextureFormats::SRGB8_ETC2;
+ case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
+ return NVRenderTextureFormats::RGB8_PunchThrough_Alpha1_ETC2;
+ case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2:
+ return NVRenderTextureFormats::SRGB8_PunchThrough_Alpha1_ETC2;
+ case QOpenGLTexture::R11_EAC_UNorm:
+ return NVRenderTextureFormats::R11_EAC_UNorm;
+ case QOpenGLTexture::R11_EAC_SNorm:
+ return NVRenderTextureFormats::R11_EAC_SNorm;
+ case QOpenGLTexture::RGB_DXT1:
+ return NVRenderTextureFormats::RGB_DXT1;
+ case QOpenGLTexture::RGBA_DXT1:
+ return NVRenderTextureFormats::RGBA_DXT3;
+ case QOpenGLTexture::RGBA_DXT3:
+ return NVRenderTextureFormats::RGBA_DXT3;
+ case QOpenGLTexture::RGBA_DXT5:
+ return NVRenderTextureFormats::RGBA_DXT5;
+ default:
+ break;
+ }
+ return NVRenderTextureFormats::Unknown;
+}
+
+static inline int imageSize(QT3DSI32 width, QT3DSI32 height, const Qt3DSDDSImage *image)
+{
+ return ((width + 3) / 4) * ((height + 3) / 4)
+ * blockSizeForTextureFormat(image->internalFormat);
+}
+
+static inline quint32 totalImageDataSize(Qt3DSDDSImage *image)
+{
+ int i, j;
+ int index = 0;
+ quint32 size = 0;
+ int w, h;
+ int cubeCount = image->cubemap ? 6 : 1;
+
+ for (j = 0; j < cubeCount; j++) {
+ w = image->width;
+ h = image->height;
+
+ for (i = 0; i < image->numMipmaps; i++) // account for base plus each mip
+ {
+ size += 4; // image size is saved in the file
+ image->size[index] = imageSize(w, h, image);
+ image->mipwidth[index] = w;
+ image->mipheight[index] = h;
+ size += quint32(image->size[index]);
+ if (w != 1)
+ w >>= 1;
+ if (h != 1)
+ h >>= 1;
+
+ index++;
+ }
+ }
+
+ return (size);
+}
+
+static inline quint32 alignedOffset(quint32 offset, quint32 byteAlign)
+{
+ return (offset + byteAlign - 1) & ~(byteAlign - 1);
+}
+
+inline SLoadedTexture *loadKtx(NVAllocatorCallback &allocator, IInStream &inStream,
+ QT3DSI32 flipVertical)
+{
+ static const int KTX_IDENTIFIER_LENGTH = 12;
+ static const char ktxIdentifier[KTX_IDENTIFIER_LENGTH] = {
+ '\xAB', 'K', 'T', 'X', ' ', '1', '1', '\xBB', '\r', '\n', '\x1A', '\n'
+ };
+ static const quint32 platformEndianIdentifier = 0x04030201;
+ static const quint32 inversePlatformEndianIdentifier = 0x01020304;
+
+ struct KTXHeader {
+ quint8 identifier[KTX_IDENTIFIER_LENGTH];
+ quint32 endianness;
+ quint32 glType;
+ quint32 glTypeSize;
+ quint32 glFormat;
+ quint32 glInternalFormat;
+ quint32 glBaseInternalFormat;
+ quint32 pixelWidth;
+ quint32 pixelHeight;
+ quint32 pixelDepth;
+ quint32 numberOfArrayElements;
+ quint32 numberOfFaces;
+ quint32 numberOfMipmapLevels;
+ quint32 bytesOfKeyValueData;
+ };
+
+ KTXHeader header;
+ if (inStream.Read(header) != sizeof(header)
+ || qstrncmp(reinterpret_cast<char *>(header.identifier),
+ ktxIdentifier, KTX_IDENTIFIER_LENGTH) != 0
+ || (header.endianness != platformEndianIdentifier
+ && header.endianness != inversePlatformEndianIdentifier)) {
+ return nullptr;
+ }
+
+ const bool isInverseEndian = (header.endianness == inversePlatformEndianIdentifier);
+ auto decode = [isInverseEndian](quint32 val) {
+ return isInverseEndian ? qbswap<quint32>(val) : val;
+ };
+
+ const bool isCompressed = decode(header.glType) == 0 && decode(header.glFormat) == 0
+ && decode(header.glTypeSize) == 1;
+ if (!isCompressed) {
+ qWarning("Uncompressed ktx texture data is not supported");
+ return nullptr;
+ }
+
+ if (decode(header.numberOfArrayElements) != 0) {
+ qWarning("Array ktx textures not supported");
+ return nullptr;
+ }
+
+ if (decode(header.pixelDepth) != 0) {
+ qWarning("Only 2D and cube ktx textures are supported");
+ return nullptr;
+ }
+
+ const int bytesToSkip = int(decode(header.bytesOfKeyValueData));
+ QVector<uint8_t> skipData;
+ skipData.resize(bytesToSkip);
+ if (inStream.Read(NVDataRef<uint8_t>(skipData.data(), bytesToSkip)) != bytesToSkip) {
+ qWarning("Unexpected end of ktx data");
+ return nullptr;
+ }
+
+ // now for each mipmap level we have (arrays and 3d textures not supported here)
+ // uint32 imageSize
+ // for each array element
+ // for each face
+ // for each z slice
+ // compressed data
+ // padding so that each face data starts at an offset that is a multiple of 4
+ // padding so that each imageSize starts at an offset that is a multiple of 4
+
+ Qt3DSDDSImage *image = (Qt3DSDDSImage *)QT3DS_ALLOC(allocator, sizeof(Qt3DSDDSImage), "DoLoadDDS");
+
+ const quint32 level0Width = decode(header.pixelWidth);
+ const quint32 level0Height = decode(header.pixelHeight);
+ quint32 faceCount = decode(header.numberOfFaces);
+ const quint32 mipMapLevels = decode(header.numberOfMipmapLevels);
+ const quint32 format = decode(header.glInternalFormat);
+ image->numMipmaps = int(mipMapLevels);
+ image->cubemap = faceCount == 6 ? 6 : 0;
+ image->internalFormat = int(format);
+ image->format = runtimeFormat(format);
+ image->width = int(level0Width);
+ image->height = int(level0Height);
+ image->compressed = 1;
+ quint32 totalSize = totalImageDataSize(image);
+ image->dataBlock = QT3DS_ALLOC(allocator, totalSize, "Qt3DSDDSAllocDataBlock");
+ if (inStream.Read(NVDataRef<uint8_t>(reinterpret_cast<uint8_t*>(image->dataBlock), totalSize))
+ != totalSize) {
+ QT3DS_FREE(allocator, image);
+ return nullptr;
+ }
+
+ SLoadedTexture *result = QT3DS_NEW(allocator, SLoadedTexture)(allocator);
+ result->dds = image;
+ result->width = int(level0Width);
+ result->height = int(level0Height);
+ result->format = static_cast<NVRenderTextureFormats::Enum>(image->format);
+
+ // TODO: Proper support for cubemaps should be implemented at some point.
+ if (faceCount > 1) {
+ qWarning("Multiple faces (cubemaps) not currently supported in ktx");
+ faceCount = 1;
+ }
+
+ uint8_t *p = reinterpret_cast<uint8_t *>(image->dataBlock);
+ uint8_t *basep = p;
+
+ for (quint32 mip = 0; mip < mipMapLevels; ++mip) {
+ if (p + 4 - basep > totalSize)
+ break;
+ const quint32 imageSize = *reinterpret_cast<const quint32 *>(p);
+ p += 4;
+ for (quint32 face = 0; face < faceCount; ++face) {
+ const quint32 nextOffset = quint32(p + imageSize - basep);
+ if (nextOffset > totalSize)
+ break;
+ image->data[mip] = reinterpret_cast<void *>(p);
+ p = basep + alignedOffset(nextOffset, 4);
+ }
+ }
+
+ return result;
+}
+
+SLoadedTexture *SLoadedTexture::LoadKTX(IInStream &inStream, QT3DSI32 flipVertical,
+ NVFoundationBase &inFnd,
+ qt3ds::render::NVRenderContextType renderContextType)
+{
+ Q_UNUSED(renderContextType)
+ SLoadedTexture *retval = loadKtx(inFnd.getAllocator(), inStream, flipVertical);
+
+ return retval;
+}
+
+}
+}