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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "SystemPrefix.h"
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Qt3DSAssert.h"
+#include "foundation/Qt3DSLogging.h"
+//==============================================================================
+// Platform Specific Includes
+//==============================================================================
+#if defined(_PCPLATFORM)
+#pragma warning(push, 3)
+#include <Windows.h>
+#include <crtdbg.h>
+#pragma warning(pop)
+#endif // #if defined (_PCPLATFORM)
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+// Global Variables
+//==============================================================================
+CAssert::TFunction CAssert::s_AssertFunction = CAssert::Default; ///< Default assert function
+
+//==============================================================================
+/**
+ * Default method for asserts
+ */
+void CAssert::Default(const CHAR *inAssert, const CHAR *inFile, INT32 inLine,
+ const CHAR *inFunction)
+{
+ // Use logger to report the string first
+ qCCritical (qt3ds::INTERNAL_ERROR) << "Assertion failed: " << inFile << " " << inLine
+ << " " << inAssert << " " << inFunction;
+
+#if defined(_DEBUG) && defined(_PCPLATFORM) && defined(QT3DS_VC)
+ if (_CrtDbgReport(_CRT_ASSERT, inFile, inLine, inFunction, "Assertion Failed") == 1)
+ ::DebugBreak();
+#endif // _DEBUG & _PCPLATFORM
+}
+
+//==============================================================================
+/**
+ * Method for setting the assert function
+ */
+void CAssert::SetFunction(TFunction inAssert)
+{
+ s_AssertFunction = inAssert;
+}
+
+//==============================================================================
+/**
+ * Method for getting the assert function
+ */
+CAssert::TFunction CAssert::GetFunction()
+{
+ return s_AssertFunction;
+}
+
+} // namespace Q3DStudio