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Diffstat (limited to 'src/system/Qt3DSBoundingBox.h')
-rw-r--r-- | src/system/Qt3DSBoundingBox.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/system/Qt3DSBoundingBox.h b/src/system/Qt3DSBoundingBox.h new file mode 100644 index 0000000..988a9ba --- /dev/null +++ b/src/system/Qt3DSBoundingBox.h @@ -0,0 +1,85 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#pragma once + +//============================================================================== +// Includes +//============================================================================== +#include "Qt3DSVector3.h" + +//============================================================================== +// Namespace +//============================================================================== +namespace Q3DStudio { + +//============================================================================== +// Forwards +//============================================================================== +class RuntimeMatrix; + +//============================================================================== +/** + * Axis aligned 3D bounding box construction and manipulation. + * + * Initial construction creates an inverted box signifying an Empty box instead + * of an infinitely small box at 0,0,0. Keep this in mind when asking for + * Min or max on a box that has had no points added to it. + * + * Transforming a box simply transforms all eight corners to span a new + * axis aligned bounding box. Successive transformations can thus create a + * non-optimal box, much larger than needed. + */ +class CBoundingBox +{ + //============================================================================== + // Fields + //============================================================================== +public: + RuntimeVector3 m_Min; ///< box minimum corner point + RuntimeVector3 m_Max; ///< box maximum corner point + + //============================================================================== + // Methods + //============================================================================== +public: // Construction + CBoundingBox(); + +public: // Functions + BOOL IsEmpty() const; + void SetEmpty(); + void Add(const RuntimeVector3 &inPoint); + void Add(const CBoundingBox &inBox); + const RuntimeVector3 &GetMin() const; + const RuntimeVector3 &GetMax() const; + void Transform(const RuntimeMatrix &inMatrix); +}; + +} // namespace Q3DStudio |