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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "SystemPrefix.h"
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Qt3DSColor.h"
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+/**
+ * Constructor
+ * @param inColor 32 bit represenation of the color
+ */
+CColor::CColor(const Q3DStudio::UINT32 inColor)
+ : m_Color(inColor)
+{
+}
+
+//==============================================================================
+/**
+ * Constructor
+ * @param inRed 8 bit represenation of the red component
+ * @param inGreen 8 bit representation of the green component
+ * @param inBlue 8 bit representation of the blue component
+ * @param inAlpha 8 bit representation of the transparency component
+ */
+CColor::CColor(const UINT8 inRed, const UINT8 inGreen, const UINT8 inBlue, const UINT8 inAlpha)
+ : m_Red(inRed)
+ , m_Green(inGreen)
+ , m_Blue(inBlue)
+ , m_Alpha(inAlpha)
+{
+}
+
+//==============================================================================
+/**
+ * Set the color to a blend between the two given colors.
+ * @param inColor1 Color representing factor 0
+ * @param inColor2 Color representing factor 1.0
+ * @param inFactor Blend factor where 0.5 is an even mix of the two colors
+ */
+void CColor::Interpolate(const CColor &inColor1, const CColor &inColor2, const FLOAT inFactor)
+{
+ // m_Red = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Red +
+ //inFactor * inColor2.m_Red );
+ // m_Green = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Green +
+ //inFactor * inColor2.m_Green );
+ // m_Blue = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Blue +
+ //inFactor * inColor2.m_Blue );
+ // m_Alpha = 255;//static_cast<UINT8>( ( 1.0f - inFactor ) * inColor1.m_Alpha + inFactor *
+ //inColor2.m_Alpha );
+
+ m_Red = static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Red + inFactor * inColor2.m_Red);
+ m_Green =
+ static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Green + inFactor * inColor2.m_Green);
+ m_Blue = static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Blue + inFactor * inColor2.m_Blue);
+ m_Alpha =
+ static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Alpha + inFactor * inColor2.m_Alpha);
+}
+
+} // namespace Q3DStudio