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Diffstat (limited to 'src/system/Qt3DSColor.h')
-rw-r--r-- | src/system/Qt3DSColor.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/system/Qt3DSColor.h b/src/system/Qt3DSColor.h new file mode 100644 index 0000000..b917f46 --- /dev/null +++ b/src/system/Qt3DSColor.h @@ -0,0 +1,85 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#pragma once + +//============================================================================== +// Namespace +//============================================================================== +namespace Q3DStudio { + +//============================================================================== +/** + * Express a color and transparency using 32 bits. + */ +class CColor +{ + //============================================================================== + // Fields + //============================================================================== +public: + union { + UINT32 m_Color; ///< 32bit representation of the color + struct + { + UINT8 m_Red; ///< Red component 0-255 + UINT8 m_Green; ///< Green component 0-255 + UINT8 m_Blue; ///< Blue component 0-255 + UINT8 m_Alpha; ///< Transparency component 0-255 + }; + }; + + //============================================================================== + // Methods + //============================================================================== +public: // Construction + CColor(const UINT32 inColor); + CColor(const UINT8 inRed = 255, const UINT8 inGreen = 255, const UINT8 inBlue = 255, + const UINT8 inAlpha = 255); + +public: // Setters + void SetColor(const UINT32 inColor) { m_Color = inColor; } + void SetRed(const UINT8 inRed) { m_Red = inRed; } + void SetGreen(const UINT8 inGreen) { m_Green = inGreen; } + void SetBlue(const UINT8 inBlue) { m_Blue = inBlue; } + void SetAlpha(const UINT8 inAlpha) { m_Alpha = inAlpha; } + +public: // Getters + UINT32 GetColor() const { return m_Color; } + UINT8 GetRed() const { return m_Red; } + UINT8 GetGreen() const { return m_Green; } + UINT8 GetBlue() const { return m_Blue; } + UINT8 GetAlpha() const { return m_Alpha; } + +public: // Utilities + void Interpolate(const CColor &inColor1, const CColor &inColor2, const FLOAT inFactor); +}; + +} // namespace Q3DStudio |