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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#pragma once
+#include "Qt3DSConfig.h"
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+/**
+ * Utility class transforming a string into a hash value.
+ */
+class CHash
+{
+ //==============================================================================
+ // Methods
+ //==============================================================================
+public: // Static utility
+ //==============================================================================
+ /**
+ * We use the hashing algorithm called "sdbm".
+ *
+ * This algorithm was created from sdbm (a public-domain reimplementation
+ * of ndbm) database library. It was found to do well in scrambling bits,
+ * causing better distribution of the keys and fewer splits. it also happens
+ * to be a good general hashing function with good distribution. the actual
+ * function is hash(i) = hash(i - 1) * 65599 + str[i]; what is included below
+ * is the faster version used in gawk. [there is even a faster, duff-device
+ * version] the magic constant 65599 was picked out of thin air while
+ * experimenting with different constants, and turns out to be a prime. this
+ * is one of the algorithms used in berkeley db (see sleepycat) and elsewhere.
+ *
+ * @param inString the string to hash
+ * @return the hash value
+ */
+ static TStringHash HashString(const CHAR *inString)
+ {
+ TStringHash theHash = 0;
+ INT32 theChar = *inString;
+ INT32 theCount = 0;
+ while (theChar && (theCount < HASH_LIMIT)) {
+ theChar = *inString++;
+ theHash = theChar + (theHash << 6) + (theHash << 16) - theHash;
+ ++theCount;
+ }
+
+ return theHash;
+ }
+
+ //==============================================================================
+ /**
+ * 31-bit hash with MSB set to 0
+ *
+ * @param inString the string to hash
+ * @return the 31-bit hash value
+ */
+ static TEventCommandHash HashEventCommand(const CHAR *inString)
+ {
+ return HashString(inString) & 0x7fffffff;
+ }
+
+ //==============================================================================
+ /**
+ * 26-bit hash with MSBs all set to 0
+ *
+ * @param inString the string to hash
+ * @return the 26-bit hash value
+ */
+ static TAttributeHash HashAttribute(const CHAR *inString)
+ {
+ return HashString(inString) & 0x03ffffff;
+ }
+};
+
+} // namespace Q3DStudio