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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef QT3DS_RENDER_TEST_MATH_UTIL_H
+#define QT3DS_RENDER_TEST_MATH_UTIL_H
+
+#include "foundation/Qt3DSMat44.h"
+
+namespace qt3ds {
+namespace render {
+
+ void NvRenderTestMatrixFrustum(QT3DSMat44 *m, float l, float r, float b, float t, float n,
+ float f);
+
+ void NvGl2DemoMatrixOrtho(QT3DSMat44 *m, float l, float r, float b, float t, float n, float f);
+
+ void NvRenderTestMatrixRotX(QT3DSMat44 *m, float angle);
+ void NvRenderTestMatrixRotY(QT3DSMat44 *m, float angle);
+ void NvRenderTestMatrixRotZ(QT3DSMat44 *m, float angle);
+
+ void NvRenderTestMatrixTranslation(QT3DSMat44 *m, float x, float y, float z);
+}
+}
+
+#endif