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Diffstat (limited to 'tests/auto/runtime/Qt3DSRenderTestMathUtil.h')
-rw-r--r-- | tests/auto/runtime/Qt3DSRenderTestMathUtil.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/tests/auto/runtime/Qt3DSRenderTestMathUtil.h b/tests/auto/runtime/Qt3DSRenderTestMathUtil.h new file mode 100644 index 0000000..739209e --- /dev/null +++ b/tests/auto/runtime/Qt3DSRenderTestMathUtil.h @@ -0,0 +1,50 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_TEST_MATH_UTIL_H +#define QT3DS_RENDER_TEST_MATH_UTIL_H + +#include "foundation/Qt3DSMat44.h" + +namespace qt3ds { +namespace render { + + void NvRenderTestMatrixFrustum(QT3DSMat44 *m, float l, float r, float b, float t, float n, + float f); + + void NvGl2DemoMatrixOrtho(QT3DSMat44 *m, float l, float r, float b, float t, float n, float f); + + void NvRenderTestMatrixRotX(QT3DSMat44 *m, float angle); + void NvRenderTestMatrixRotY(QT3DSMat44 *m, float angle); + void NvRenderTestMatrixRotZ(QT3DSMat44 *m, float angle); + + void NvRenderTestMatrixTranslation(QT3DSMat44 *m, float x, float y, float z); +} +} + +#endif |