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-rw-r--r--tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.cpp401
1 files changed, 401 insertions, 0 deletions
diff --git a/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.cpp b/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.cpp
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index 0000000..a76bfa0
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+++ b/tests/auto/runtime/base/Qt3DSRenderTestProgramPipeline.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "Qt3DSRenderTestProgramPipeline.h"
+#include "../Qt3DSRenderTestMathUtil.h"
+#include "render/Qt3DSRenderShaderProgram.h"
+#include "render/Qt3DSRenderProgramPipeline.h"
+
+#include <string>
+
+using namespace qt3ds;
+using namespace qt3ds::render;
+
+struct Vertex
+{
+ QT3DSVec3 positions;
+};
+
+static const char *vertShader(std::string &prog, bool binESContext)
+{
+ if (binESContext) {
+ prog += "#version 310 es\n"
+ "precision highp float;\n"
+ "precision highp int;\n";
+ } else {
+ prog += "#version 430\n";
+
+ prog += "out gl_PerVertex\n"
+ "{\n"
+ "\tvec4 gl_Position;\n"
+ "\tfloat gl_PointSize;\n"
+ "\tfloat gl_ClipDistance[];\n"
+ "};\n";
+ }
+
+ prog += "uniform mat4 mat_mvp;\n"
+ "in vec3 attr_pos; // Vertex pos\n"
+ "in vec3 attr_col; // Vertex col\n"
+ "out vec3 color; // output color\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = mat_mvp * vec4(attr_pos, 1.0);\n"
+ " color = attr_col;\n"
+ "}\n";
+
+ return prog.c_str();
+}
+
+static const char *fragShader(std::string &prog, bool binESContext)
+{
+ if (binESContext) {
+ prog += "#version 300 es\n"
+ "precision highp float;\n"
+ "precision highp int;\n";
+ } else {
+ prog += "#version 430\n";
+ }
+
+ prog += "in vec3 color; // input color\n"
+ "out vec4 fragColor;\n"
+ "void main()\n"
+ "{\n"
+ " fragColor = vec4( color, 1.0);\n"
+ "}\n";
+
+ return prog.c_str();
+}
+
+NVRenderTestProgramPipeline::NVRenderTestProgramPipeline()
+{
+ _curTest = 0;
+ _maxColumn = 4;
+}
+
+NVRenderTestProgramPipeline::~NVRenderTestProgramPipeline()
+{
+}
+
+bool NVRenderTestProgramPipeline::isSupported(NVRenderContext *context)
+{
+ return context->IsProgramPipelineSupported();
+}
+
+////////////////////////////////
+// test for functionality
+////////////////////////////////
+
+inline NVConstDataRef<QT3DSI8> toRef(const char *data)
+{
+ size_t len = strlen(data) + 1;
+ return NVConstDataRef<QT3DSI8>((const QT3DSI8 *)data, (QT3DSU32)len);
+}
+
+bool NVRenderTestProgramPipeline::run(NVRenderContext *context, userContextData *pUserData)
+{
+ bool success = true;
+ // conpute cell width
+ _cellSize = pUserData->winWidth / _maxColumn;
+
+ context->SetClearColor(QT3DSVec4(.0f, .0f, .0f, 1.f));
+ context->Clear(NVRenderClearFlags(NVRenderClearValues::Color | NVRenderClearValues::Depth));
+
+ success &= vertFragSeparateTest(context, pUserData);
+ _curTest++;
+ success &= vertFragCombinedTest(context, pUserData);
+ _curTest++;
+
+ // cleanup
+ context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight));
+
+ return success;
+}
+
+bool NVRenderTestProgramPipeline::vertFragSeparateTest(NVRenderContext *context,
+ userContextData *pUserData)
+{
+ static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) },
+ { QT3DSVec3(0.9, -0.9, 0) },
+ { QT3DSVec3(0.0, 0.9, 0) } };
+
+ static const Vertex vertexColors[] = { { QT3DSVec3(0.0, 1.0, 0.0) },
+ { QT3DSVec3(0.0, 1.0, 0.0) },
+ { QT3DSVec3(0.0, 1.0, 0.0) } };
+
+ NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer;
+ NVScopedRefCounted<NVRenderVertexBuffer> mColorBuffer;
+ NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout;
+ NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler;
+ NVScopedRefCounted<NVRenderProgramPipeline> mProgramPipeline;
+ NVRenderVertexBuffer *attribBuffers[2];
+ QT3DSMat44 mvp = QT3DSMat44::createIdentity();
+ NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10);
+ qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0);
+
+ // create shaders
+ std::string vtxProg;
+ std::string frgProg;
+ NVRenderVertFragCompilationResult vtxResult = context->CompileSource(
+ "NVRenderTestProgramPipeline vertex shader",
+ toRef(vertShader(vtxProg, isGLESContext(context))), NVConstDataRef<QT3DSI8>(),
+ NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), true);
+ if (!vtxResult.mShader) {
+ return false;
+ }
+
+ NVRenderVertFragCompilationResult fragResult = context->CompileSource(
+ "NVRenderTestProgramPipeline fragment shader", NVConstDataRef<QT3DSI8>(),
+ toRef(fragShader(frgProg, isGLESContext(context))), NVConstDataRef<QT3DSI8>(),
+ NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), true);
+
+ if (!fragResult.mShader) {
+ return false;
+ }
+
+ // setup program pipeline
+ mProgramPipeline = context->CreateProgramPipeline();
+ if (!mProgramPipeline) {
+ qWarning() << "NVRenderTestProgramPipeline: Failed to create program pipeline";
+ return false;
+ }
+
+ mProgramPipeline->SetProgramStages(vtxResult.mShader,
+ NVRenderShaderTypeFlags(NVRenderShaderTypeValue::Vertex));
+ mProgramPipeline->SetProgramStages(fragResult.mShader,
+ NVRenderShaderTypeFlags(NVRenderShaderTypeValue::Fragment));
+
+ unsigned int curY = 0;
+ unsigned int curX = _curTest;
+ if (_curTest >= _maxColumn) {
+ curY = (_curTest / _maxColumn);
+ curX = (_curTest % _maxColumn);
+ }
+
+ // set viewport
+ context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize));
+
+ // this is the layout
+ NVRenderVertexBufferEntry entries[] = {
+ NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0, 0),
+ NVRenderVertexBufferEntry("attr_col", NVRenderComponentTypes::QT3DSF32, 3, 0, 1),
+ };
+
+ // position buffer
+ QT3DSU32 bufSize = 3 * sizeof(Vertex);
+ NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize);
+ mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize,
+ 3 * sizeof(QT3DSF32), vertData);
+ if (!mVertexBuffer) {
+ qWarning() << "NVRenderTestAttribBuffers: Failed to create vertex buffer";
+ return false;
+ }
+ // color buffer
+ NVDataRef<QT3DSU8> colorData((QT3DSU8 *)vertexColors, bufSize);
+ mColorBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize,
+ 3 * sizeof(QT3DSF32), colorData);
+ if (!mColorBuffer) {
+ qWarning() << "NVRenderTestAttribBuffers: Failed to create color buffer";
+ return false;
+ }
+
+ attribBuffers[0] = mVertexBuffer;
+ attribBuffers[1] = mColorBuffer;
+
+ // create our attribute layout
+ mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 2));
+ // create input Assembler
+ QT3DSU32 strides[2];
+ QT3DSU32 offsets[2];
+ strides[0] = mVertexBuffer->GetStride();
+ offsets[0] = 0;
+ strides[1] = mColorBuffer->GetStride();
+ offsets[1] = 0;
+
+ mInputAssembler = context->CreateInputAssembler(
+ mAttribLayout, NVConstDataRef<NVRenderVertexBuffer *>(attribBuffers, 2), NULL,
+ toConstDataRef(strides, 2), toConstDataRef(offsets, 2), NVRenderDrawMode::Triangles);
+ if (!mInputAssembler) {
+ qWarning() << "NVRenderTestAttribBuffers: Failed to create input assembler";
+ return false;
+ }
+
+ // make input assembler active
+ context->SetInputAssembler(mInputAssembler);
+ // set program
+ context->SetActiveProgramPipeline(mProgramPipeline);
+ vtxResult.mShader->SetPropertyValue("mat_mvp", mvp);
+ // set color
+ vtxResult.mShader->SetPropertyValue("color", color);
+
+ context->SetDepthTestEnabled(true);
+ context->SetDepthWriteEnabled(true);
+
+ // draw
+ context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0);
+
+ context->SetActiveProgramPipeline(0);
+ return true;
+}
+
+bool NVRenderTestProgramPipeline::vertFragCombinedTest(NVRenderContext *context,
+ userContextData *pUserData)
+{
+ static const Vertex vertexPositions[] = { { QT3DSVec3(-0.9, -0.9, 0) },
+ { QT3DSVec3(0.9, -0.9, 0) },
+ { QT3DSVec3(0.0, 0.9, 0) } };
+
+ static const Vertex vertexColors[] = { { QT3DSVec3(0.0, 1.0, 0.0) },
+ { QT3DSVec3(0.0, 1.0, 0.0) },
+ { QT3DSVec3(0.0, 1.0, 0.0) } };
+
+ NVScopedRefCounted<NVRenderVertexBuffer> mVertexBuffer;
+ NVScopedRefCounted<NVRenderVertexBuffer> mColorBuffer;
+ NVScopedRefCounted<NVRenderAttribLayout> mAttribLayout;
+ NVScopedRefCounted<NVRenderInputAssembler> mInputAssembler;
+ NVScopedRefCounted<NVRenderProgramPipeline> mProgramPipeline;
+ NVRenderVertexBuffer *attribBuffers[2];
+ QT3DSMat44 mvp = QT3DSMat44::createIdentity();
+ NvGl2DemoMatrixOrtho(&mvp, -1, 1, -1, 1, -10, 10);
+ qt3ds::QT3DSVec3 color(0.0, 1.0, 0.0);
+
+ // create shaders
+ std::string vtxProg;
+ std::string frgProg;
+ NVRenderVertFragCompilationResult compResult = context->CompileSource(
+ "NVRenderTestProgramPipeline vertex shader",
+ toRef(vertShader(vtxProg, isGLESContext(context))),
+ toRef(fragShader(frgProg, isGLESContext(context))), NVConstDataRef<QT3DSI8>(),
+ NVConstDataRef<QT3DSI8>(), NVConstDataRef<QT3DSI8>(), true);
+ if (!compResult.mShader) {
+ return false;
+ }
+
+ // setup program pipeline
+ mProgramPipeline = context->CreateProgramPipeline();
+ if (!mProgramPipeline) {
+ qWarning() << "NVRenderTestProgramPipeline: Failed to create program pipeline";
+ return false;
+ }
+
+ mProgramPipeline->SetProgramStages(
+ compResult.mShader, NVRenderShaderTypeFlags(NVRenderShaderTypeValue::Vertex
+ | NVRenderShaderTypeValue::Fragment));
+
+ unsigned int curY = 0;
+ unsigned int curX = _curTest;
+ if (_curTest >= _maxColumn) {
+ curY = (_curTest / _maxColumn);
+ curX = (_curTest % _maxColumn);
+ }
+
+ // set viewport
+ context->SetViewport(NVRenderRect(curX * _cellSize, curY * _cellSize, _cellSize, _cellSize));
+
+ // this is the layout
+ NVRenderVertexBufferEntry entries[] = {
+ NVRenderVertexBufferEntry("attr_pos", NVRenderComponentTypes::QT3DSF32, 3, 0, 0),
+ NVRenderVertexBufferEntry("attr_col", NVRenderComponentTypes::QT3DSF32, 3, 0, 1),
+ };
+
+ // position buffer
+ QT3DSU32 bufSize = 3 * sizeof(Vertex);
+ NVDataRef<QT3DSU8> vertData((QT3DSU8 *)vertexPositions, bufSize);
+ mVertexBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize,
+ 3 * sizeof(QT3DSF32), vertData);
+ if (!mVertexBuffer) {
+ qWarning() << "NVRenderTestAttribBuffers: Failed to create vertex buffer";
+ return false;
+ }
+ // color buffer
+ NVDataRef<QT3DSU8> colorData((QT3DSU8 *)vertexColors, bufSize);
+ mColorBuffer = context->CreateVertexBuffer(NVRenderBufferUsageType::Static, bufSize,
+ 3 * sizeof(QT3DSF32), colorData);
+ if (!mColorBuffer) {
+ qWarning() << "NVRenderTestAttribBuffers: Failed to create color buffer";
+ return false;
+ }
+
+ attribBuffers[0] = mVertexBuffer;
+ attribBuffers[1] = mColorBuffer;
+
+ // create our attribute layout
+ mAttribLayout = context->CreateAttributeLayout(toConstDataRef(entries, 2));
+ // create input Assembler
+ QT3DSU32 strides[2];
+ QT3DSU32 offsets[2];
+ strides[0] = mVertexBuffer->GetStride();
+ offsets[0] = 0;
+ strides[1] = mColorBuffer->GetStride();
+ offsets[1] = 0;
+
+ mInputAssembler = context->CreateInputAssembler(
+ mAttribLayout, NVConstDataRef<NVRenderVertexBuffer *>(attribBuffers, 2), NULL,
+ toConstDataRef(strides, 2), toConstDataRef(offsets, 2), NVRenderDrawMode::Triangles);
+ if (!mInputAssembler) {
+ qWarning() << "NVRenderTestAttribBuffers: Failed to create input assembler";
+ return false;
+ }
+
+ // make input assembler active
+ context->SetInputAssembler(mInputAssembler);
+ // set program
+ context->SetActiveProgramPipeline(mProgramPipeline);
+ compResult.mShader->SetPropertyValue("mat_mvp", mvp);
+ // set color
+ compResult.mShader->SetPropertyValue("color", color);
+
+ context->SetDepthTestEnabled(true);
+ context->SetDepthWriteEnabled(true);
+
+ // draw
+ context->Draw(mInputAssembler->GetPrimitiveType(), 3, 0);
+
+ context->SetActiveProgramPipeline(0);
+
+ return true;
+}
+
+////////////////////////////////
+// performance test
+////////////////////////////////
+bool NVRenderTestProgramPipeline::runPerformance(NVRenderContext *context,
+ userContextData *pUserData)
+{
+ return true;
+}
+
+////////////////////////////////
+// test cleanup
+////////////////////////////////
+void NVRenderTestProgramPipeline::cleanup(NVRenderContext *context, userContextData *pUserData)
+{
+ context->SetClearColor(QT3DSVec4(0.0f, .0f, .0f, 0.f));
+ // dummy
+ context->SetViewport(NVRenderRect(0, 0, pUserData->winWidth, pUserData->winHeight));
+}